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[Bug]: Paralysis and Sleep RNG needs to be looked at #460

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Eleiyas opened this issue Mar 10, 2024 · 0 comments
Open

[Bug]: Paralysis and Sleep RNG needs to be looked at #460

Eleiyas opened this issue Mar 10, 2024 · 0 comments
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@Eleiyas
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Eleiyas commented Mar 10, 2024

Game Version

v0.8.11

Platform

Windows 11 64-Bit

What happened?

Was trying to level up my Skiploom into a Jumpluff (painful by itself), to be able to cut down big trees. Obviously get a lot of early-game bugs and grass-types doing this, a lot of which have Sleep Powder or Stun Spore.

Got Paralyzed and spent the next 6+ turns being fully Paralyzed.
I understand RNG is a thing, but the fact is, that this happened multiple times during the play-session.
If I got Paralyzed, I was regularly being unable to play for 4-6+ turns in a row.

On the Sleep side, I'm far more unsure, although I did have multiple times where I'd use Sleep Powder and the enemy mon' would wake up immediately.

Again, possible I've just had horrendous RNG, but with how consistent it was (especially for Paralysis), I do think it needs to be looked at.

What should've happened? (Optional)

No response

@Eleiyas Eleiyas added the bug Something isn't working label Mar 10, 2024
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