This repository has been archived by the owner on May 4, 2022. It is now read-only.
forked from FWGS/hlsdk-portable
-
Notifications
You must be signed in to change notification settings - Fork 0
/
input_xash3d.cpp
296 lines (263 loc) · 6.86 KB
/
input_xash3d.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
#include "hud.h"
#include "usercmd.h"
#include "cvardef.h"
#include "kbutton.h"
#include "keydefs.h"
cvar_t *sensitivity;
cvar_t *in_joystick;
#define PITCH 0
#define YAW 1
#define ROLL 2
extern "C" void DLLEXPORT IN_ClientMoveEvent( float forwardmove, float sidemove );
extern "C" void DLLEXPORT IN_ClientLookEvent( float relyaw, float relpitch );
extern kbutton_t in_strafe;
extern kbutton_t in_mlook;
extern kbutton_t in_speed;
extern kbutton_t in_jlook;
extern kbutton_t in_forward;
extern kbutton_t in_back;
extern kbutton_t in_moveleft;
extern kbutton_t in_moveright;
extern cvar_t *m_pitch;
extern cvar_t *m_yaw;
extern cvar_t *m_forward;
extern cvar_t *m_side;
extern cvar_t *lookstrafe;
extern cvar_t *lookspring;
extern cvar_t *cl_pitchdown;
extern cvar_t *cl_pitchup;
extern cvar_t *cl_yawspeed;
extern cvar_t *cl_sidespeed;
extern cvar_t *cl_forwardspeed;
extern cvar_t *cl_pitchspeed;
extern cvar_t *cl_movespeedkey;
cvar_t *cl_laddermode;
float ac_forwardmove;
float ac_sidemove;
int ac_movecount;
float rel_yaw;
float rel_pitch;
#define F 1U<<0 // Forward
#define B 1U<<1 // Back
#define L 1U<<2 // Left
#define R 1U<<3 // Right
#define T 1U<<4 // Forward stop
#define S 1U<<5 // Side stop
#define BUTTON_DOWN 1
#define IMPULSE_DOWN 2
#define IMPULSE_UP 4
int CL_IsDead( void );
Vector dead_viewangles(0, 0, 0);
void IN_ToggleButtons( float forwardmove, float sidemove )
{
static unsigned int moveflags = T | S;
if( forwardmove )
moveflags &= ~T;
else
{
//if( in_forward.state || in_back.state ) gEngfuncs.Con_Printf("Buttons pressed f%d b%d\n", in_forward.state, in_back.state);
if( !( moveflags & T ) )
{
//IN_ForwardUp();
//IN_BackUp();
//gEngfuncs.Con_Printf("Reset forwardmove state f%d b%d\n", in_forward.state, in_back.state);
in_forward.state &= ~BUTTON_DOWN;
in_back.state &= ~BUTTON_DOWN;
moveflags |= T;
}
}
if( sidemove )
moveflags &= ~S;
else
{
//gEngfuncs.Con_Printf("l%d r%d\n", in_moveleft.state, in_moveright.state);
//if( in_moveleft.state || in_moveright.state ) gEngfuncs.Con_Printf("Buttons pressed l%d r%d\n", in_moveleft.state, in_moveright.state);
if( !( moveflags & S ) )
{
//IN_MoverightUp();
//IN_MoveleftUp();
//gEngfuncs.Con_Printf("Reset sidemove state f%d b%d\n", in_moveleft.state, in_moveright.state);
in_moveleft.state &= ~BUTTON_DOWN;
in_moveright.state &= ~BUTTON_DOWN;
moveflags |= S;
}
}
if( forwardmove > 0.7 && !( moveflags & F ) )
{
moveflags |= F;
in_forward.state |= BUTTON_DOWN;
}
if( forwardmove < 0.7 && ( moveflags & F ) )
{
moveflags &= ~F;
in_forward.state &= ~BUTTON_DOWN;
}
if( forwardmove < -0.7 && !( moveflags & B ) )
{
moveflags |= B;
in_back.state |= BUTTON_DOWN;
}
if( forwardmove > -0.7 && ( moveflags & B ) )
{
moveflags &= ~B;
in_back.state &= ~BUTTON_DOWN;
}
if( sidemove > 0.9 && !( moveflags & R ) )
{
moveflags |= R;
in_moveright.state |= BUTTON_DOWN;
}
if( sidemove < 0.9 && ( moveflags & R ) )
{
moveflags &= ~R;
in_moveright.state &= ~BUTTON_DOWN;
}
if( sidemove < -0.9 && !( moveflags & L ) )
{
moveflags |= L;
in_moveleft.state |= BUTTON_DOWN;
}
if( sidemove > -0.9 && ( moveflags & L ) )
{
moveflags &= ~L;
in_moveleft.state &= ~BUTTON_DOWN;
}
}
void IN_ClientMoveEvent( float forwardmove, float sidemove )
{
//gEngfuncs.Con_Printf("IN_MoveEvent\n");
ac_forwardmove += forwardmove;
ac_sidemove += sidemove;
ac_movecount++;
}
void IN_ClientLookEvent( float relyaw, float relpitch )
{
rel_yaw += relyaw;
rel_pitch += relpitch;
}
// Rotate camera and add move values to usercmd
void IN_Move( float frametime, usercmd_t *cmd )
{
Vector viewangles;
bool fLadder = false;
if( gHUD.m_iIntermission )
return; // we can't move during intermission
if( cl_laddermode->value != 2 )
{
cl_entity_t *pplayer = gEngfuncs.GetLocalPlayer();
if( pplayer )
fLadder = pplayer->curstate.movetype == MOVETYPE_FLY;
}
//if(ac_forwardmove || ac_sidemove)
//gEngfuncs.Con_Printf("Move: %f %f %f %f\n", ac_forwardmove, ac_sidemove, rel_pitch, rel_yaw);
#if 0
if( in_mlook.state & 1 )
{
V_StopPitchDrift();
}
#endif
if( CL_IsDead() )
{
viewangles = dead_viewangles; // HACKHACK: see below
}
else
{
gEngfuncs.GetViewAngles( viewangles );
}
if( gHUD.GetSensitivity() != 0 )
{
rel_yaw *= gHUD.GetSensitivity();
rel_pitch *= gHUD.GetSensitivity();
}
else
{
rel_yaw *= sensitivity->value;
rel_pitch *= sensitivity->value;
}
viewangles[YAW] += rel_yaw;
if( fLadder )
{
if( cl_laddermode->value == 1 )
viewangles[YAW] -= ac_sidemove * 5;
ac_sidemove = 0;
}
if( gHUD.m_MOTD.m_bShow )
gHUD.m_MOTD.scroll += rel_pitch;
else
viewangles[PITCH] += rel_pitch;
if( viewangles[PITCH] > cl_pitchdown->value )
viewangles[PITCH] = cl_pitchdown->value;
if( viewangles[PITCH] < -cl_pitchup->value )
viewangles[PITCH] = -cl_pitchup->value;
// HACKHACK: change viewangles directly in viewcode,
// so viewangles when player is dead will not be changed on server
if( !CL_IsDead() )
{
gEngfuncs.SetViewAngles( viewangles );
}
dead_viewangles = viewangles; // keep them actual
if( ac_movecount )
{
IN_ToggleButtons( ac_forwardmove / ac_movecount, ac_sidemove / ac_movecount );
if( ac_forwardmove )
cmd->forwardmove = ac_forwardmove * cl_forwardspeed->value / ac_movecount;
if( ac_sidemove )
cmd->sidemove = ac_sidemove * cl_sidespeed->value / ac_movecount;
if( ( in_speed.state & 1 ) && ( ac_sidemove || ac_forwardmove ) )
{
cmd->forwardmove *= cl_movespeedkey->value;
cmd->sidemove *= cl_movespeedkey->value;
}
}
ac_sidemove = ac_forwardmove = rel_pitch = rel_yaw = 0;
ac_movecount = 0;
}
extern "C" void DLLEXPORT IN_MouseEvent( int mstate )
{
static int mouse_oldbuttonstate;
// perform button actions
for( int i = 0; i < 5; i++ )
{
if( ( mstate & ( 1 << i ) ) && !( mouse_oldbuttonstate & ( 1 << i ) ) )
{
gEngfuncs.Key_Event( K_MOUSE1 + i, 1 );
}
if( !( mstate & ( 1 << i ) ) && ( mouse_oldbuttonstate & ( 1 << i ) ) )
{
gEngfuncs.Key_Event( K_MOUSE1 + i, 0 );
}
}
mouse_oldbuttonstate = mstate;
}
// Stubs
extern "C" void DLLEXPORT IN_ClearStates( void )
{
//gEngfuncs.Con_Printf( "IN_ClearStates\n" );
}
extern "C" void DLLEXPORT IN_ActivateMouse( void )
{
//gEngfuncs.Con_Printf( "IN_ActivateMouse\n" );
}
extern "C" void DLLEXPORT IN_DeactivateMouse( void )
{
//gEngfuncs.Con_Printf( "IN_DeactivateMouse\n" );
}
extern "C" void DLLEXPORT IN_Accumulate( void )
{
//gEngfuncs.Con_Printf( "IN_Accumulate\n" );
}
void IN_Commands( void )
{
//gEngfuncs.Con_Printf( "IN_Commands\n" );
}
void IN_Shutdown( void )
{
}
// Register cvars and reset data
void IN_Init( void )
{
sensitivity = gEngfuncs.pfnRegisterVariable( "sensitivity", "3", FCVAR_ARCHIVE );
in_joystick = gEngfuncs.pfnRegisterVariable( "joystick", "0", FCVAR_ARCHIVE );
cl_laddermode = gEngfuncs.pfnRegisterVariable( "cl_laddermode", "2", FCVAR_ARCHIVE );
ac_forwardmove = ac_sidemove = rel_yaw = rel_pitch = 0;
}