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Problem encounted in generating collision shape #35
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I think the error happens in manifold check, you can set preprocess mode as "on" to skip the check (force remesh). I will find the bugs later. |
Thanks so much for your advice. The issue was resolved by re-meshing via |
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Hello, thanks for your exciting work! When attempting to generate a collision shape, I've run into an error on occasion. Could you possibly provide some assistance with this?
[2023-10-17 20:55:47.905] [CoACD] [info] threshold 0.05
[2023-10-17 20:55:47.905] [CoACD] [info] max # convex hull -1
[2023-10-17 20:55:47.905] [CoACD] [info] preprocess mode auto
[2023-10-17 20:55:47.905] [CoACD] [info] preprocess resolution 50
[2023-10-17 20:55:47.905] [CoACD] [info] pca false
[2023-10-17 20:55:47.905] [CoACD] [info] mcts max depth 3
[2023-10-17 20:55:47.905] [CoACD] [info] mcts nodes 20
[2023-10-17 20:55:47.905] [CoACD] [info] mcts iterations 150
[2023-10-17 20:55:47.905] [CoACD] [info] merge true
[2023-10-17 20:55:47.905] [CoACD] [info] seed 0
[2023-10-17 20:55:47.908] [CoACD] [info] - Manifold Check
[2023-10-17 20:55:48.089] [CoACD] [info] [1/3] Edge check finish
python: /project/src/intersection.h:663: static void threeyd::moeller::TriangleIntersects::isect2(const TemplatedVec&, const TemplatedVec&, const TemplatedVec&, threeyd::moeller::TriangleIntersects::declfloat, threeyd::moeller::TriangleIntersects::declfloat, threeyd::moeller::TriangleIntersects::declfloat, threeyd::moeller::TriangleIntersects::declfloat, threeyd::moeller::TriangleIntersects::declfloat, threeyd::moeller::TriangleIntersects::declfloat, threeyd::moeller::TriangleIntersects::declfloat&, threeyd::moeller::TriangleIntersects::declfloat&, TemplatedVec&, TemplatedVec&) [with TemplatedVec = coacd::IntersectVector3; threeyd::moeller::TriangleIntersects::declfloat = float]: Assertion `d0 != d1' failed.
I believe the issue may stem from my mesh being cut from the complete object. Could you kindly provide some guidance on how to resolve this problem? Thank you!
model.obj.zip
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