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The number of faces is 4x larger compared to vhacd in a test model #15
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I have this same issue, is there a way to not generate those smooth edges? Also I cant seem to be able compile on windows. |
The smooth edge problem is caused by mesh pre-processing, which turns a non-manifold mesh into manifold one, and it can introduce more triangles and smoothen the edges. This is the result disabling pre-process with default parameters. ( For the windows compiling problem, make sure you are using the latest code (we have updated it for windows a few weeks ago), and you may try installing |
out.glb is coacd result, 25 piceces, 1254 triangles
code:
out2.glb is vhacd, 27 piceces, 374 triangles
code:
source model:
files:
test.zip
I feel like the triangles are mainly on the smooth edges. Is there a way to make the edges of the model sharper?
P.S. windows verison seems not work, tested on 2 computers, windows11 anaconda python 3.10.
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