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IK position offset on the FK animation #1091

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RxLab-org opened this issue Apr 25, 2023 · 1 comment
Open

IK position offset on the FK animation #1091

RxLab-org opened this issue Apr 25, 2023 · 1 comment
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Enhancement New feature or request Information Needed Further information is requested Stand by We're waiting for more information or other fixes

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@RxLab-org
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Feature Request

Posted from https://rxlaboratory.org

Environment

  • Duik v17.1.0
  • Windows Windows 11
  • After Effects 23.0.0

Request

Problem description

When we animate the arms of the character with the FK, but we need to make a change. Could it be possible instead of switchnig from FK to IK, to be able to use an "IK oofset". For example to push the position of the wrist to the right or to the left whilst maintaining the FK animation already made?

Solution

An Ik offset to offset the position of the wrist of the arm on top of the FK animation

Alternatives

When we animate the arms of the character with the FK, but we need to make a change. Could it be possible instead of switchnig from FK to IK, to be able to use an "IK oofset". For example to push the position of the wrist to the right or to the left whilst maintaining the FK animation already made?

@RxLab-org RxLab-org added the Enhancement New feature or request label Apr 25, 2023
@Nico-Duduf
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More details asked by email to the author of the report.

@Nico-Duduf Nico-Duduf added this to the 17.1.1 milestone Apr 26, 2023
@Nico-Duduf Nico-Duduf added the Information Needed Further information is requested label Apr 26, 2023
@Nico-Duduf Nico-Duduf removed this from the 17.1.2 milestone May 16, 2023
@Nico-Duduf Nico-Duduf added the Stand by We're waiting for more information or other fixes label May 16, 2023
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Labels
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