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When we animate the arms of the character with the FK, but we need to make a change. Could it be possible instead of switchnig from FK to IK, to be able to use an "IK oofset". For example to push the position of the wrist to the right or to the left whilst maintaining the FK animation already made?
Solution
An Ik offset to offset the position of the wrist of the arm on top of the FK animation
Alternatives
When we animate the arms of the character with the FK, but we need to make a change. Could it be possible instead of switchnig from FK to IK, to be able to use an "IK oofset". For example to push the position of the wrist to the right or to the left whilst maintaining the FK animation already made?
The text was updated successfully, but these errors were encountered:
Feature Request
Posted from https://rxlaboratory.org
Environment
Request
Problem description
When we animate the arms of the character with the FK, but we need to make a change. Could it be possible instead of switchnig from FK to IK, to be able to use an "IK oofset". For example to push the position of the wrist to the right or to the left whilst maintaining the FK animation already made?
Solution
An Ik offset to offset the position of the wrist of the arm on top of the FK animation
Alternatives
When we animate the arms of the character with the FK, but we need to make a change. Could it be possible instead of switchnig from FK to IK, to be able to use an "IK oofset". For example to push the position of the wrist to the right or to the left whilst maintaining the FK animation already made?
The text was updated successfully, but these errors were encountered: