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Beijing University of Posts and Telecommunication
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Starred repositories
DepthCrafter: Generating Consistent Long Depth Sequences for Open-world Videos
Vchitect-2.0: Parallel Transformer for Scaling Up Video Diffusion Models
ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups
This repository contains the code for the paper "Occupancy Networks - Learning 3D Reconstruction in Function Space"
[ECCV-2024] LN3Diff creates high-quality 3D object mesh from text within 8 V100-SECONDS.
QuadriFlow: A Scalable and Robust Method for Quadrangulation
freeCodeCamp.org's open-source codebase and curriculum. Learn to code for free.
TexTeller can convert image to latex formulas (image2latex, latex OCR) with higher accuracy and exhibits superior generalization ability, enabling it to cover most usage scenarios.
Rembg is a tool to remove images background
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement
InstantSplat: Sparse-view SfM-free Gaussian Splatting in Seconds
Content pipeline tools for optimizing glTF assets. 🌐
Python implementation of surface mesh resampling algorithm ACVD
The repository provides code for running inference with the Meta Segment Anything Model 2 (SAM 2), links for downloading the trained model checkpoints, and example notebooks that show how to use th…
Build classic deep learning models from scratch using Pytorch
[SIGGRAPH'24] CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization
基于Clash Core 制作的Clash For Linux备份仓库 A Clash For Linux Backup Warehouse Based on Clash Core
Code for SIGGRAPH ASIA 2022 paper "Morig: Motion-Aware Rigging of Character Meshes from Point Clouds"
AniPortrait: Audio-Driven Synthesis of Photorealistic Portrait Animation
🐙 Guides, papers, lecture, notebooks and resources for prompt engineering
Graphic notes on Gilbert Strang's "Linear Algebra for Everyone"
llama3 implementation one matrix multiplication at a time
Three.js-based implementation of 3D Gaussian splatting