Operational and Support Questions about Ardor3D #103
PowerUser1234
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I think just looking at your list of questions, Ardor3D is likely disqualified from what you are seeking on item 8 by itself - we don't have forums aside from the basic one provided here on GitHub. While I am proud of the engine and what it has achieved to date, and it is in active use in places like NASA, it may not be the easiest for a new project to pick up and there's likely better choices, especially outside of Java. |
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I am trying to research the best 3D Java Library for my use needs. I have honed in on Ardor3D, and would like the following questions answered. I have knowledge of how Java3D 1.7 works. However, when comparing it to something like OSG, even though that is in a separate language, Java3D lacks additional features such as special effects.
I have been hoping to find something more advanced than JavaFX 3D, too.
I believe I want something which uses a Node Graph or Tree to assemble, hold, manipulate and process 3D related phenomena. How does Ardor3D work in this regard?
Does Ardor3D have a capabilities system, which must be used, (or capabilities "compiling"), or not? How does Ardor3D work in relation to that regard?
I will probably like file format support, definitely reading by maybe also writing, for different 3D graphics toolkits, particularly Blender3D.
I would like a pre-movement/collision detection system for the outsides of 3D objects. Does Ardor3D support this?
I seek support for 3D visual effects, certainly at or very similar to the extent that OSG, for C++, does. What does Ardor3D offer here?
Naturally it all needs to paint on a Java Swing JComponent or a JPanel, somehow. This is of course the case?
There is a total Javadoc documentation included for use of the entire library?
I want a product that is debugged, complete, Free Open Source Software, with online Forum support for free, which can be used in a commercial context for free, that is a professional level library. Is Ardor3D this?
In Ardor3D's view, how does it compare to the other Java 3D libraries out there, for Professional 3 Dimensional graphics, as well as for Game or Modelling purposes?
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