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choc_DirtyList.h
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choc_DirtyList.h
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//
// ██████ ██ ██ ██████ ██████
// ██ ██ ██ ██ ██ ██ ** Clean Header-Only Classes **
// ██ ███████ ██ ██ ██
// ██ ██ ██ ██ ██ ██ https://github.com/Tracktion/choc
// ██████ ██ ██ ██████ ██████
//
// CHOC is (C)2021 Tracktion Corporation, and is offered under the terms of the ISC license:
//
// Permission to use, copy, modify, and/or distribute this software for any purpose with or
// without fee is hereby granted, provided that the above copyright notice and this permission
// notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
// WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR
// CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
// WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
// CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#ifndef CHOC_DIRTY_LIST_HEADER_INCLUDED
#define CHOC_DIRTY_LIST_HEADER_INCLUDED
#include "choc_SingleReaderMultipleWriterFIFO.h"
namespace choc::fifo
{
//==============================================================================
/**
A lock-free list of objects where multiple threads may mark an object as dirty,
while a single thread polls the list and service the dirty ones.
The main use-case for this class is where a set of objects need to be asynchronously
serviced by a single thread or timer after they get flagged by a realtime thread.
The class is designed so that the markAsDirty() and popNextDirtyObject() functions
are lock-free and realtime-safe, and execute in constant time even when the total
number of objects is very large.
To make this possible, the compromises are that it needs to be initialised with a
complete list of the objects needed, so that it can assign handles to them, and its
memory requirements include allocating a small amount of storage per object.
*/
template <typename ObjectType>
struct DirtyList
{
DirtyList() = default;
~DirtyList() = default;
DirtyList (DirtyList&&) = delete;
DirtyList (const DirtyList&) = delete;
using Handle = uint32_t;
/// Prepares the list by giving it the complete set of objects that it will manage.
/// The return value is the set of handles assigned to each of the objects. The handles
/// are later needed by the caller in order to call markAsDirty().
///
/// Note that this method is not thread-safe, and must be performed before any other
/// operations begin. It can be called multiple times to re-initialise the same list
/// for other objects, as long as thread-safety is observed.
template <typename Array>
std::vector<Handle> initialise (const Array& objects);
/// Clears the queue of pending items and resets the 'dirty' state of all objects.
void resetAll();
/// Marks an object as dirty.
///
/// This may be called from any thread, and is lock-free.
/// If the object is already marked as dirty, this function does nothing. If not, then
/// the object is marked as dirty and added to the queue of objects which will later
/// be returned by calls to popNextDirtyObject().
void markAsDirty (Handle objectHandle);
/// Returns a pointer to the next dirty object (and in doing so marks that object
/// as now being 'clean').
/// If no objects are dirty, this returns nullptr.
/// This method is lock-free, but is designed to be called by only a single reader
/// thread.
ObjectType* popNextDirtyObject();
/// Returns true if any objects are currently queued for attention.
bool areAnyObjectsDirty() const;
private:
//==============================================================================
std::unique_ptr<std::atomic_flag[]> flags; // avoiding a vector here as atomics aren't copyable
std::vector<ObjectType*> allObjects;
choc::fifo::SingleReaderMultipleWriterFIFO<Handle> fifo;
};
//==============================================================================
// _ _ _ _
// __| | ___ | |_ __ _ (_)| | ___
// / _` | / _ \| __| / _` || || |/ __|
// | (_| || __/| |_ | (_| || || |\__ \ _ _ _
// \__,_| \___| \__| \__,_||_||_||___/(_)(_)(_)
//
// Code beyond this point is implementation detail...
//
//==============================================================================
template <typename ObjectType>
template <typename Array>
std::vector<typename DirtyList<ObjectType>::Handle> DirtyList<ObjectType>::initialise (const Array& objects)
{
std::vector<Handle> handles;
auto numObjects = static_cast<size_t> (objects.size());
handles.reserve (numObjects);
flags.reset (new std::atomic_flag[numObjects]);
allObjects.resize (numObjects);
fifo.reset (numObjects);
size_t i = 0;
for (auto& o : objects)
{
CHOC_ASSERT (o != nullptr);
flags[i].clear();
allObjects[i] = o;
handles.push_back (static_cast<Handle> (i));
++i;
}
return handles;
}
template <typename ObjectType>
void DirtyList<ObjectType>::resetAll()
{
for (auto& o : allObjects)
o.isDirty = false;
fifo.reset();
}
template <typename ObjectType>
void DirtyList<ObjectType>::markAsDirty (Handle objectHandle)
{
CHOC_ASSERT (objectHandle < allObjects.size());
if (! flags[objectHandle].test_and_set())
fifo.push (objectHandle);
}
template <typename ObjectType>
ObjectType* DirtyList<ObjectType>::popNextDirtyObject()
{
Handle item;
if (! fifo.pop (item))
return nullptr;
flags[item].clear();
return allObjects[item];
}
template <typename ObjectType>
bool DirtyList<ObjectType>::areAnyObjectsDirty() const
{
return fifo.getUsedSlots() != 0;
}
} // choc::fifo
#endif