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Game runs on desktop, SteamVR keeps running SteamVR Home #540

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doug141g opened this issue Aug 5, 2023 · 1 comment
Open

Game runs on desktop, SteamVR keeps running SteamVR Home #540

doug141g opened this issue Aug 5, 2023 · 1 comment
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@doug141g
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doug141g commented Aug 5, 2023

  • Game Version: 1.1.10(I think) current main branch (not beta)
  • OWML Version: 2.9.5
  • NomaiVR Version: 2.9.2
  • VR hardware: vive pro 2, wand controllers

I turned off SteamVR theater mode. From inside SteamVR Home, I double click the desktop icon for OWML launcher, and it after some errors on a text window, the game launches to a window on the desktop, but SteamVR is still showing SteamVR Home in the HMD. Here's the log file from OWML:
===log file=============
8/5/2023 3:58:51 PM: [NomaiVR]: Debug: Creating harmony instance: Raicuparta.NomaiVR
8/5/2023 3:58:51 PM: [NomaiVR]: Debug: Event is already patched: AfterAwake of PlayerBody
8/5/2023 3:58:51 PM: [OWML]: Debug: Initializing Raicuparta.NomaiVR (2.9.2)...
8/5/2023 3:58:51 PM: [OWML]: Debug: Adding mod behaviour...
8/5/2023 3:58:51 PM: [OWML]: Debug: Added! Initializing...
8/5/2023 3:58:52 PM: [NomaiVR]: Error: Error updating AppManifest: System.DllNotFoundException: openvr_api
at (wrapper managed-to-native) Valve.VR.OpenVRInterop.GetInitToken()
at Valve.VR.OpenVR.GetInitToken () [0x00000] in <05ff9d91f87e436ea1fb92639d17013e>:0
at Valve.VR.OpenVR+COpenVRContext.CheckClear () [0x00005] in <05ff9d91f87e436ea1fb92639d17013e>:0
at Valve.VR.OpenVR+COpenVRContext.VRApplications () [0x00000] in <05ff9d91f87e436ea1fb92639d17013e>:0
at Valve.VR.OpenVR.get_Applications () [0x00005] in <05ff9d91f87e436ea1fb92639d17013e>:0
at NomaiVR.Helpers.ApplicationManifestHelper.UpdateManifest (System.String manifestPath, System.String appKey, System.String imagePath, System.String name, System.String description, System.Int32 steamAppId, System.Boolean steamBuild) [0x00057] in <0a018b76ff4442d88a90bbdc0253fb4e>:0
8/5/2023 3:58:52 PM: [OWML]: Error: DllNotFoundException: openvr_api
Stacktrace: Valve.VR.OpenVR.GetInitToken () (at <05ff9d91f87e436ea1fb92639d17013e>:0)
Valve.VR.OpenVR+COpenVRContext.CheckClear () (at <05ff9d91f87e436ea1fb92639d17013e>:0)
Valve.VR.OpenVR+COpenVRContext.VRInput () (at <05ff9d91f87e436ea1fb92639d17013e>:0)
Valve.VR.OpenVR.get_Input () (at <05ff9d91f87e436ea1fb92639d17013e>:0)
NomaiVR.NomaiVR.InitSteamVR () (at <0a018b76ff4442d88a90bbdc0253fb4e>:0)
NomaiVR.NomaiVR.ApplyMod () (at <0a018b76ff4442d88a90bbdc0253fb4e>:0)
NomaiVR.NomaiVR.Start () (at <0a018b76ff4442d88a90bbdc0253fb4e>:0)
8/5/2023 3:58:52 PM: [OWML]: Debug: Got subscribed event: AfterStart of TitleScreenManager
8/5/2023 3:58:53 PM: [NomaiVR]: Debug: Not subscribed to: AfterStart of TitleScreenManager
8/5/2023 3:59:16 PM: [OWML]: Quit:

@doug141g doug141g added the bug Something isn't working label Aug 5, 2023
@checktheframe
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checktheframe commented Aug 15, 2023

Also experiencing this issue. Game does not launch into VR, or Steam VR theater mode, but only launches to the desktop.
I also attempted a clean install of the mod, (including verify integrity of game files, etc.), disable DLC, reinstall mod manager with no success.

Setup:
Quest 2 pc linked
steam vr
Latest outerwilds verson

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