[question]: Where can I find the root call of BonfireGame void update(double dt)
method for time measurement?
#539
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BonfireGame void update(double dt)
method for time measurement?
#539
How can we help?
Im curious how time implementation for the engine looks like to implement server-client synchronization, can you tell me where can I see the root call of time update method
void update(double dt)
in Bonfire engine (BonfireGame class I suppose it is, and who passes adt
to that method)?The text was updated successfully, but these errors were encountered: