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Metal Gear Solid 4 Crash : Access violation reading location 0x68272a00 (unmapped memory) #15426

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Mowsis opened this issue Apr 11, 2024 · 2 comments
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@Mowsis
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Mowsis commented Apr 11, 2024

Quick summary

Hello,
I have a constant crash on MGS 4 on Act 2 of the game (in south America).

VM: Access violation reading location 0x68272a00 (unmapped memory)

I am on the Rog Ally Z1 extreme with latest AMD drivers 24.3.1, latest RPCS3 , firmware 4.91.
I use wiki config, with canary patches Crash fix and CellSpur 4.91 on as recommended. Same crash with flickering texture patch on or off.
Game version 2.0

I tried changing driver wake-up delay with 40us increment from 1 to 600. Performance is unchanged, crash seem to happen jsut a little bit later.

Performance is great otherwise >30fps , and curiously in Act 1 middle east i didn't experience any crash.
Crash happen especially when changing weapon/accessory, picking up a weapon or quitting game start menu.

THank you for your help and great work with RPCS3.

RPCS3.log.gz

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@PCUser2021
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PCUser2021 commented Apr 12, 2024

Same bug with the latest version of everything, but Tekken Tag Tournament 2!

@elad335 elad335 self-assigned this Jun 8, 2024
@rasalgul21
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rasalgul21 commented Jun 22, 2024

I had the same problem with the same device, options, etc. For now, I fixed this disabling freesync in AMD Control Panel creating a rpcs3 profile.
EDIT: crashed again but a bit later.
EDIT 2: ended the game without any more crashes, just changing de VRAM from Auto to 4 GB.

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