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polyExpand_revisit.vfl
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polyExpand_revisit.vfl
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float clampAngle(float inputAngle){
float x = inputAngle/3.14159265;
x=x%2;
if(x>1){
x=-1+(x%1);
}
if(x<-1){
x=1+(x%1);
}
x = x*3.14159265;
return x;
}
float sideCheckXZ(vector s; vector e; vector p){ //+=left
float result = (e[0]-s[0])*(p[2]-s[2]) - (e[2]-s[2])*(p[0]-s[0]);
return result;
}
//To fix the uv's we must first find a distance attribute between original points
//for each prim group "class"
int currentClass = 0;
int pass;
int foundPrimitives[];
while (len(foundPrimitives)>0||currentClass==0){ //loop through all classes, escape when reaching highest class
foundPrimitives={}; ///☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼///
//go through all primitives
int nprim = nprimitives(0);
for(int npim=0; npim<nprim;npim++){ //push all primitives of class x to foundPrimitives
//get prim class
int c = prim(0,"class",npim);
if(c==currentClass){
push(foundPrimitives,npim);
}
}
if(len(foundPrimitives)>0){
int originals[]; ///☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼///
int boundaries[]; ///☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼☼///
foreach(int fprim; foundPrimitives){ //push all original points to an original array
int pointArray[] = primpoints(0,fprim);
foreach(int thisPoint; pointArray){
int original = inpointgroup(0, "original",thisPoint);//int inpointgroup(<geometry>geometry, string groupname, int pointnum)
if(original==1){
if(find(originals, thisPoint)<0){
push(originals,thisPoint);
}
}else{
if(find(boundaries, thisPoint)<0){
push(boundaries,thisPoint);
}
}
}
}
//find a way to remove junctions from evaluation.
int firstOriginal = 0;
int lastOriginal = -1;
int originalsReversed[] = reverse(originals);
foreach(int originalCheck; originals){ //oci="originalcheckindex"
if( inpointgroup(0,"j",originalCheck) ==1){
//go to next
}else{//not a junction
firstOriginal=originalCheck;
break;
}
}
foreach (int originalCheck;originalsReversed){
if( inpointgroup(0,"j",originalCheck) ==1){
//go to next
}else{//not a junction
lastOriginal=originalCheck;
break;
}
}
vector dir = prim(0,"dir",foundPrimitives[0]);
vector p1 = point(0,"P",firstOriginal);
vector p2 = point(0,"P",lastOriginal);
vector dir2 = normalize(p2-p1);
float dot = dot(dir,dir2);
if(dot<0){
originals = reverse(originals);
}
//if(currentClass==138){
// printf("originals: %f\\n",originals);
// printf("dir1: %f, dir2: %f, o1: %f, o2: %f, dot: %f\\n", dir,dir2,originals[0],originals[-1],dot);
//}
//find the distance to root(first point in "originals[]") for each orignal, and store
float total = 0.0;
float ucoords[];
float originalAngles[];
vector originalPositions[];
for(int o=0;o<len(originals);o++){
int lastOriginal = originals[o-1];
int thisOriginal = originals[o];
int nextOriginal = originals[o+1];
vector o1 = point(0,"P",lastOriginal);
vector o2 = point(0,"P",thisOriginal);
vector o3 = point(0,"P",nextOriginal);
vector delta = o3-o2;
float a = atan2(delta[2],delta[0]);
///////////////////////////////////
///////////////////////////////////
///////////////////////////////////
///////////////////////////////////
//store location
push(originalPositions, o2);
//store angle
if(o<len(originals)-1){
push(originalAngles,a);
}else{//repeat last angle for last point
push(originalAngles,originalAngles[-1]);
}
//store offset
if(o!=0){
total = total + distance(o1,o2);
}
//set uv coordinate
push(ucoords, total);
vector ouv = set(total,0.5);
pass = setpointattrib(0,"uv",thisOriginal, ouv,"set");
//pass = setpointattrib(0,"Cd",thisOriginal, hsvtorgb({0.1,1.0,1.0}),"set");
//vector ouv2 = set(total,0);
//pass = setpointattrib(0,"uv",thisOriginal, ouv2,"set");
}
//now we deal with boundaries.
foreach(int fprim; foundPrimitives){
int thisprimPoints[] = primpoints(0,fprim);
//find at least one original
int theseOriginals[]; //indices to actual original
int theseBounds[]; //actual bound #
foreach(int tpp; thisprimPoints){
int index = find(originals,tpp);
if(index>-1){
push(theseOriginals, index);
}
index = find(boundaries,tpp);
if(index>-1){
push(theseBounds,tpp);
}
}
//float offset = ucoords[thisOriginal];
//float angle = originalAngles[thisOriginal];
foreach(int seg; int bound; theseBounds){
//find closest original
vector thisP = point(0,"P",bound);
float minDist=9999999;
int closestOriginalIndex =-1;
foreach(int origAddress;theseOriginals){
float distance = distance(originalPositions[origAddress],thisP);
if(distance<minDist){
closestOriginalIndex = origAddress;
minDist = distance;
}
}
//find angle and distanceto that closest original
//vector delta = thisP - originalPositions[closestOriginalIndex];
vector delta = thisP-originalPositions[closestOriginalIndex];
float dist = length(delta);
float ang = atan2(delta[2],delta[0]);
float refang = originalAngles[closestOriginalIndex];
float angCorrected = ang-refang;
vector newuv = set(
cos(angCorrected)*minDist+ucoords[closestOriginalIndex],
sin(angCorrected)*minDist+0.5
);
int pass2 = setpointattrib(0,"uv", bound, newuv,"set");
//pass = setpointattrib(0,"Cd",bound, hsvtorgb(set(bound/71.0,1.0,1.0)),"set");
}
}
}
currentClass++;
}