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Textures aren't recovered on game resume on Android #40

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SaurabhTotey opened this issue Aug 2, 2018 · 0 comments
Open

Textures aren't recovered on game resume on Android #40

SaurabhTotey opened this issue Aug 2, 2018 · 0 comments
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platform:android An issue that is specific to Android versions of the game requisite:testable Something that is considered essential for the playability and testability of the game

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@SaurabhTotey
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When running the game on Android, if the game is open and home/back is pressed, and then the game is resumed, a lot of textures are gone. It seems like using an AssetManager in Main should do the trick according to https://github.com/libgdx/libgdx/wiki/Managing-your-assets#resuming-with-a-loading-screen, but I'm not sure, and we'd need to implement this first. Regardless, we should be using an AssetManager as it seems that that is good style in LibGDX and AssetManager handles a lot of asset management correctly.

@SaurabhTotey SaurabhTotey added platform:android An issue that is specific to Android versions of the game requisite:testable Something that is considered essential for the playability and testability of the game labels Aug 2, 2018
@SaurabhTotey SaurabhTotey changed the title Textures aren't recovered on game resume on Android. Textures aren't recovered on game resume on Android Aug 2, 2018
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Labels
platform:android An issue that is specific to Android versions of the game requisite:testable Something that is considered essential for the playability and testability of the game
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