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Option to output as Quaternions/Euler angles/Vectors #103

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Toxic-Cookie opened this issue Jan 18, 2021 · 5 comments
Open

Option to output as Quaternions/Euler angles/Vectors #103

Toxic-Cookie opened this issue Jan 18, 2021 · 5 comments

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@Toxic-Cookie
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Toxic-Cookie commented Jan 18, 2021

The current output is homogeneous coordinates. For generalized use of this software, it would make sense to have an option for the outputs to be in the context of 3D engines like Blender and Unity. Cartesian coordinates.

@stale
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stale bot commented Mar 19, 2021

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

@stale stale bot added the wontfix label Mar 19, 2021
@stale stale bot closed this as completed Mar 31, 2021
@Phylliade
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Hello @Toxic-Cookie ,

This is indeed a good feature, I'm pinning it, and will see when this could be done.

In the meantime, you can use the Scipy primitives, as defined here:
https://stackoverflow.com/questions/53033620/how-to-convert-euler-angles-to-quaternions-and-get-the-same-euler-angles-back-fr

(Second answer)

@Phylliade Phylliade reopened this Jul 8, 2021
@Toxic-Cookie
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Took a little while but I'm glad you're looking into it!

@Phylliade
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Are the Scipy primitives to convert to quaternions ok for you?

@Toxic-Cookie
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Are the Scipy primitives to convert to quaternions ok for you?

Sorry for the late reply! Github didn't bother notifying me. Yeah quaternions would be fantastic!

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