Showtime mediaplayer ==================== (c) 2006 - 2011 Andreas Ă–man, et al. Settings are stored in `~/.hts/showtime` For more information and latest versions, please visit: [http://www.lonelycoder.com/hts/](http://www.lonelycoder.com/hts/) ## How to build for Linux First you need to configure: ./configure If any dependencies are missing the configure script will complain. You then have the option to disable that particular module/subsystem. make Build the binary, after build the binary resides in `build.linux/`. Thus, to start it, just type: build.linux/showtime If you need/want to build with a recent version of libav without installing it on your system: Create an libav directory somewhere, perhaps in your home dir: cd mkdir libav cd libav git clone git://git.libav.org/libav.git src Configure libav to build and install itself in current dir. Note that this will build static libraries so you don't need to mess around with `LD_LIBRARY_PATH` when running the binary. IF you enable shared libraries, remember to set that up as well. So while still in the same dir, do src/configure --prefix=${PWD} make -j4 make install Now go back and reconfigure Showtime with `PKG_CONFIG_PATH` set to the directories where the .pc files resides from the libav install: cd showtime ./configure --pkg-config-path=${HOME}/libav/lib/pkgconfig make ## How to build for Mac OS X Install Xcode which includes Xcode IDE, gcc toolchain and much more. iPhone SDK also includes Xcode and toolchain. Install [MacPorts](http://www.macports.org) Install pkg-config using MacPorts $ sudo port install pkgconfig Now there are two possible ways to get a build environment, the MacPorts way or the custome build scripts way. If you dont plan to build for different architectures or SDKs as you are current running, or dont plan to compile with fancy extensions, i would recommend the MacPorts way. If you choose the custome script way, please continue to read support/osx/README MacPorts way: Install freetype and libav using MacPorts: $ sudo /opt/local/bin/port install freetype ffmpeg-devel (there is no libav port when i write this but i hope it works with the ffmpeg-devel port) Now run configure $ ./configure Or if you build for release $ ./configure --release If configured successfully run: $ make Run showtime binary from build directory $ build.osx/Showtime.app/Contents/MacOS/showtime Run showtime application from build directory $ open build.osx/Showtime.app Optionally you can build Showtime.dmg disk image. Note that you should configure with `--release` to embed theme files or else the binary will include paths to your local build tree. $ make Showtime.dmg For more information read support/osx/README TODO: universal binary, cant be done i one step as libav does not build when using multiple arch arguments to gcc ## How to build for Nintendo Wii For a Wii build you need: - devkitPro: - devkitPPC r21 - libogc 1.8.3 - libfat-ogc 1.0.5 - freetype cross-compiled for PPC. For your convenience there is a script that will download/build all you need. To run it just type: $ support/wiisetup Do this directly from the showtime root directory. This will download, unpack, build and install all that's needed into a wiisupport/ directory. By default configure.wii will look into these directories for devkitPro and freetype, so all you have to do now is: $ ./configure.wii $ make If you have devkitpro and/or freetype someplace else, you can set the path to them in configure.wii (see `./configure.wii --help` for details) Note: libogc defaults to maximum of 16 threads. This is on the edge for showtime. Therefore, the wiisetup script will install a new version of lwp_config.h (see `support/lwp_config.h`) before compiling libogc. If you intend to use a stock libogc you need to be aware of this fact. ### Wiiload If you have [wiiload](http://wiibrew.org/wiki/Wiiload) installed and homebrew channel is running on your wii, you can just type: $ make run To start showtime on your wii. ### Homebrew package The makefile system can build a homebrew package. To do this, type: $ make homebrew The output will reside in `build.wii/bundle/`. Both an app directory and a zip file is generated. ## How to build for PS3 with PSL1GHT You need the opensource PS3 toolchain. Follow the instructions at: [https://github.com/ps3dev/ps3toolchain](https://github.com/ps3dev/ps3toolchain) If you install it from scratch when you read this the stuff it downloads should be up to date. If you already have the toolchain and psl1ght you need to make sure that psl1ght is at least from Tue Feb 15 2011 Once setup you need to build dependencies $ support/ps3setup Then configure $ ./configure.ps3 .. and build $ make -j8 .. to generate pkgs, etc and install in `${PS3INSTALL}` $ make install There is a small utility in support/traceprint that will receive UDP packets on port 4000 and print it to stdout (only tested on Linux) You can use this program to get debug output when running the app on ps3. configure with `--logtarget=IP.OF.YOUR.HOST` to make it send log messages to that machine. Showtime will default to port 4000 when sending log messages.