int InitNetplay(void); void NetplayUpdate(uint8 *joyp); extern int FCEUnetplay; #define FCEUNPCMD_RESET 0x01 #define FCEUNPCMD_POWER 0x02 #define FCEUNPCMD_VSUNICOIN 0x07 #define FCEUNPCMD_VSUNIDIP0 0x08 #define FCEUNPCMD_VSUNICOIN2 0x20 #define FCEUNPCMD_VSUNISERVICE 0x21 #define FCEUNPCMD_FDSINSERTx 0x10 #define FCEUNPCMD_FDSINSERT 0x18 //#define FCEUNPCMD_FDSEJECT 0x19 #define FCEUNPCMD_FDSSELECT 0x1A #define FCEUNPCMD_LOADSTATE 0x80 #define FCEUNPCMD_SAVESTATE 0x81 /* Sent from server to client. */ #define FCEUNPCMD_LOADCHEATS 0x82 #define FCEUNPCMD_TEXT 0x90 int FCEUNET_SendCommand(uint8, uint32); int FCEUNET_SendFile(uint8 cmd, char *);