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native.cpp
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native.cpp
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#include <pch-il2cpp.h>
#include "native.h"
#ifndef UNICODE
#define UNICODE
#endif
#include <Windows.h>
#include <stdio.h>
#include <iostream>
#include <wchar.h>
#include <stdlib.h>
#pragma comment(lib,"ntdll.lib")
#define NT_SUCCESS(x) ((x) >= 0)
#define STATUS_INFO_LENGTH_MISMATCH 0xc0000004
#define SystemHandleInformation 16
#define ObjectBasicInformation 0
#define ObjectNameInformation 1
#define ObjectTypeInformation 2
static int num = 0;
typedef NTSTATUS(NTAPI* _NtQuerySystemInformation)(
ULONG SystemInformationClass,
PVOID SystemInformation,
ULONG SystemInformationLength,
PULONG ReturnLength
);
typedef NTSTATUS(NTAPI* _NtDuplicateObject)(
HANDLE SourceProcessHandle,
HANDLE SourceHandle,
HANDLE TargetProcessHandle,
PHANDLE TargetHandle,
ACCESS_MASK DesiredAccess,
ULONG Attributes,
ULONG Options
);
typedef NTSTATUS(NTAPI* _NtQueryObject)(
HANDLE ObjectHandle,
ULONG ObjectInformationClass,
PVOID ObjectInformation,
ULONG ObjectInformationLength,
PULONG ReturnLength
);
typedef struct _UNICODE_STRING
{
USHORT Length;
USHORT MaximumLength;
PWSTR Buffer;
} UNICODE_STRING, * PUNICODE_STRING;
typedef struct _SYSTEM_HANDLE
{
ULONG ProcessId;
BYTE ObjectTypeNumber;
BYTE Flags;
USHORT Handle;
PVOID Object;
ACCESS_MASK GrantedAccess;
} SYSTEM_HANDLE, * PSYSTEM_HANDLE;
typedef struct _SYSTEM_HANDLE_INFORMATION
{
ULONG HandleCount;
SYSTEM_HANDLE Handles[1];
} SYSTEM_HANDLE_INFORMATION, * PSYSTEM_HANDLE_INFORMATION;
typedef enum _POOL_TYPE
{
NonPagedPool,
PagedPool,
NonPagedPoolMustSucceed,
DontUseThisType,
NonPagedPoolCacheAligned,
PagedPoolCacheAligned,
NonPagedPoolCacheAlignedMustS
} POOL_TYPE, * PPOOL_TYPE;
typedef struct _OBJECT_TYPE_INFORMATION
{
UNICODE_STRING Name;
ULONG TotalNumberOfObjects;
ULONG TotalNumberOfHandles;
ULONG TotalPagedPoolUsage;
ULONG TotalNonPagedPoolUsage;
ULONG TotalNamePoolUsage;
ULONG TotalHandleTableUsage;
ULONG HighWaterNumberOfObjects;
ULONG HighWaterNumberOfHandles;
ULONG HighWaterPagedPoolUsage;
ULONG HighWaterNonPagedPoolUsage;
ULONG HighWaterNamePoolUsage;
ULONG HighWaterHandleTableUsage;
ULONG InvalidAttributes;
GENERIC_MAPPING GenericMapping;
ULONG ValidAccess;
BOOLEAN SecurityRequired;
BOOLEAN MaintainHandleCount;
USHORT MaintainTypeList;
POOL_TYPE PoolType;
ULONG PagedPoolUsage;
ULONG NonPagedPoolUsage;
} OBJECT_TYPE_INFORMATION, * POBJECT_TYPE_INFORMATION;
typedef struct _SYSTEM_PROCESS_INFO
{
ULONG NextEntryOffset;
ULONG NumberOfThreads;
LARGE_INTEGER Reserved[3];
LARGE_INTEGER CreateTime;
LARGE_INTEGER UserTime;
LARGE_INTEGER KernelTime;
UNICODE_STRING ImageName;
ULONG BasePriority;
HANDLE ProcessId;
HANDLE InheritedFromProcessId;
}SYSTEM_PROCESS_INFO, * PSYSTEM_PROCESS_INFO;
static PVOID GetLibraryProcAddress(LPCSTR LibraryName, LPCSTR ProcName)
{
auto hModule = GetModuleHandleA(LibraryName);
if (hModule == NULL)
return nullptr;
return GetProcAddress(hModule, ProcName);
}
bool util::CloseHandleByName(const wchar_t* name)
{
_NtQuerySystemInformation NtQuerySystemInformation =
(_NtQuerySystemInformation)GetLibraryProcAddress("ntdll.dll", "NtQuerySystemInformation");
_NtDuplicateObject NtDuplicateObject =
(_NtDuplicateObject)GetLibraryProcAddress("ntdll.dll", "NtDuplicateObject");
_NtQueryObject NtQueryObject =
(_NtQueryObject)GetLibraryProcAddress("ntdll.dll", "NtQueryObject");
NTSTATUS status;
ULONG handleInfoSize = 0x10000;
PSYSTEM_HANDLE_INFORMATION handleInfo = (PSYSTEM_HANDLE_INFORMATION)malloc(handleInfoSize);
ULONG pid = 0;
HANDLE processHandle = GetCurrentProcess();
ULONG i;
/* NtQuerySystemInformation won't give us the correct buffer size,
so we guess by doubling the buffer size. */
while ((status = NtQuerySystemInformation(
SystemHandleInformation,
handleInfo,
handleInfoSize,
NULL
)) == STATUS_INFO_LENGTH_MISMATCH)
handleInfo = (PSYSTEM_HANDLE_INFORMATION)realloc(handleInfo, handleInfoSize *= 2);
/* NtQuerySystemInformation stopped giving us STATUS_INFO_LENGTH_MISMATCH. */
if (!NT_SUCCESS(status))
{
LOG_ERROR("NtQuerySystemInformation failed!");
return false;
}
bool closed = false;
for (i = 0; i < handleInfo->HandleCount; i++)
{
if (closed)
break;
SYSTEM_HANDLE handle = handleInfo->Handles[i];
HANDLE dupHandle = NULL;
POBJECT_TYPE_INFORMATION objectTypeInfo;
PVOID objectNameInfo;
UNICODE_STRING objectName;
ULONG returnLength;
/* Duplicate the handle so we can query it. */
if (!NT_SUCCESS(NtDuplicateObject(processHandle, (HANDLE)handle.Handle, GetCurrentProcess(), &dupHandle, 0, 0, 0)))
continue;
/* Query the object type. */
objectTypeInfo = (POBJECT_TYPE_INFORMATION)malloc(0x1000);
if (!NT_SUCCESS(NtQueryObject(dupHandle, ObjectTypeInformation, objectTypeInfo, 0x1000, NULL)))
{
CloseHandle(dupHandle);
continue;
}
/* Query the object name (unless it has an access of
0x0012019f, on which NtQueryObject could hang. */
if (handle.GrantedAccess == 0x0012019f)
{
free(objectTypeInfo);
CloseHandle(dupHandle);
continue;
}
objectNameInfo = malloc(0x1000);
if (!NT_SUCCESS(NtQueryObject(dupHandle, ObjectNameInformation, objectNameInfo, 0x1000, &returnLength)))
{
/* Reallocate the buffer and try again. */
objectNameInfo = realloc(objectNameInfo, returnLength);
if (!NT_SUCCESS(NtQueryObject(dupHandle, ObjectNameInformation, objectNameInfo, returnLength, NULL)))
{
free(objectTypeInfo);
free(objectNameInfo);
CloseHandle(dupHandle);
continue;
}
}
/* Cast our buffer into an UNICODE_STRING. */
objectName = *(PUNICODE_STRING)objectNameInfo;
/* Print the information! */
if (objectName.Length && lstrcmpiW(objectName.Buffer, name) == 0)
{
CloseHandle((HANDLE)handle.Handle);
closed = true;
}
free(objectTypeInfo);
free(objectNameInfo);
CloseHandle(dupHandle);
}
free(handleInfo);
CloseHandle(processHandle);
return closed;
}