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[Totally And Utterly Resolved Non SteamVR-OSVR Issue] Steamvr Compositor Issue/s #75
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https://www.razersupport.com/osvr-hacker-dev-kit/ Why have i had two hdk's and never experienced vr? |
Do you have the HDK plugged into the Intel card or the nVidia card? It may be that SteamVR has trouble with direct mode on dual-card machines. Do things work as expected in extended mode? |
The latest nVidia drivers prevent DirectMode from operating on dual-GPU machines with non-HDCP-compliant displays. You should be able to run in extended mode, where the laptop is on the Windows display. You can put the display into that state using the DisableDirectMode program that should ship with the SDK. |
The hdk needs to be plugged into discrete card as the igpu (onboard - intel 530 graphics on a i7 6700k cpu ) does not support vr . The two gpus are being used as there is only one hdmi port on nvidia discrete card. I'll look into seeing if there is such a thing as a display port to hdmi adapter or other cable options that i could use to get both displays working from nvidia gpu only. All latest news, reddit and update info say everything should work with latest nvidia drivers. Both the enable/disable direct mode switches that ship with osvr runtime and steamvr ui work fairly reliably for me. I am going to test osvr content before retrying steamvr with hdk in extended mode (not direct mode) before considering rolling back nvidia drivers. |
Can now confirm more unexpected behaviour. Since receiving hdk 1.4 have very rarely put the hmd display on head due to nothing launching as expected. When trying OSVR content from https://www.osvr.org/featured.html#page-1 not one launches as expected. DreadEye VR demo, Showdown (direct mode), Cityscape Repairman, SightLine The Chair and even the Palace Demo mentioned in documentation which is not even listed as official osvr content does not launch as expected. So i got drivers (osvr) that windows hates and are actualy causing wdf_violation bluescreen of death, Where do i start debugging this shit? It would appear everything is FUBAR as nothing is working as expected for me. Having no z axis and reversed x axis on tracker view and led calibration settings not saving or being usable adds to that list of things not working as expected. I can add more believe you me .... Nothing in latest updates works for me predicably or reliably. I am needing help to work all this out. Being told "latest version fixes that" is not helping at all nor is being given outdated and irrelevant information. |
@godbyk With refernce too https://www.reddit.com/r/OSVR/comments/4qrin6/news_osvr_runtime_more_update/d4vy4x3 please put the orientation issue higher on your priority list. |
How does latest nvidia drivers break osvr direct mode? I just updated to 368.69 purely because of https://www.nvidia.co.uk/download/driverResults.aspx/104828/en-uk Upgrading gpu driver seems to have helped extended mode as what i see in extended mode in hmd is expected behaviour i.e. correct orientation OSVR content is still running in windowed mode on main display and but not in hmd though. Steamvr is loving the new gpu driver simply get green lights on launch. Have only tried extended mode so far but can complete room setup and the tutorial appears to be alive now too. I even got to launch a game in vr mode. However .... ... it is coming back to needing main display and hmd connected to same gpu. Steamvr support pages demand this for vive when seeing errors 400 and 109. https://support.steampowered.com/kb_article.php?ref=8566-SDZC-9326#headset I found it is possible to purchase male display port to female hdmi 2.0 adapters which should allow me to connect both displays to same gpu so other than rolling back to older drivers i might have to chomp at the bit for a while longer yet. But can i wait to try out the new steam-osvr drivers .... |
Everything works as expected with 1197 osvr runtime, 209 build steamvr-osvr drivers and current stable steamvr with 368.69 drivers; up until trying to launch an app. The 400 and 109 issue/s are no longer reproducible. The orientation issue and direct/extended mode switching isues are no longer reproducible for me. Still can not get any steamvr app to show in hmd as expected though. Getting wdf_violation bsod when powering down or restarting pc with hdk connected and powered up is still reproducible. Rolling back to 365.19 drivers with current steamvr stable and current osvr runtime is a no go. I can see only one osvr steamvr beta version available (osvrsvvr) but not sure which osvr runtime versions to be trying. |
Should not need a beta of steamvr. If the hdk was "killed" that's a known hardware issue, contact support for RMA. You might consider unplugging the USB when booting for now. |
If you still have GPUs from two vendors, then rolling back to a pre 367 driver is the only solution that will help getting direct mode apps to work: you can even see the NVIDIA driver release notes at least for the first 368 release driver, they mention intentionally breaking HDK support on multi GPU systems. If there is another reason you can't roll back that driver and can't go to a single GPU, I suggest contacting NVIDIA to let them know the trouble their decision is causing you and many others. |
From the release notes for nVidia driver version 368.69:
|
When i started this thread i did believe my hdk was dead. After removing faceplate to access reset switches i noticed the tracking leds were not flashing but were on. I then realised i should try disconnecting hdk rebooting system and reconnecting hdk once again. The switches that install with runtime for enabling and disabling direct mode were functional once again. And again tio clarify latest gpu drivers (368.69) with 1194 and 1197 osvr runtime and steamvr-osvr drivers have no issue of switching to and from direct mode (most of the time). It is getting steamvr and osvr apps to launch and show up in hmd that is the issue here. Rolling back to 365.19 drivers with 1194 and 1197 runtime and steamvr-osvr drivers did not work out well. direct mode switching was even less predictable. Should i be using older runtime and steamvr-osvr drivers and steamvr beta with older drivers? Disabling igpu and installing another nvidia gpu has not helped either. steamvr simply gives error 108 hmd not detected. Windows is detecting all osvr hdk hardware with no issues in control panel, devices app and device manager. Tracking has stopped working when i start osvr server. I admit to causing PEBCAK, i admit to being unable to descrbe things well, i admit i even need to RTFM but i know that i do not need to apply for another RMA so that i can be asking all the same questions in another months time. Rebooting with hdk connected and powered causes wdf_violation bsod consistently in all methods tried listed above when restarting or shutting down. Yes i disconnect power and usb to work around that. Is there any useful information i can give so we can get these issues resolved? |
So this is how i read:
what i see is
as meaning a gtx 950 with one hdmi port could be used to run primary display ( 4K TV in my case) paired with a gtx 980 ti for running hmd. Nvidias release notes discriminate multiple gpus of varying vendors. Nowhere does it specify sli (combined nvidia gpu's ) or single gpu for both primary display and hmd. If my tv and hmd are hdmi only choice of connection to pc that means there has to be two available hdmi ports on pc. Using nvidia gtx 950 for primary display along with nvidia gtx 980 ti appears to be fine in device manager. In nvidia control panel all the display layout, configuration and settings appear to be configured correctly for both displays. There is no trouble switching from and to direct mode using 1197 runtime and steamvr osvr drivers with nvidia 368.69 drivers. I now no longer even get the 400 and 109 errors as s steamvr simply does not detect hmd giving error 108. why? because steamvr is looking for primary and hmd connected to same gpu. ref: Error 208 section of https://support.steampowered.com/kb_article.php?ref=8566-SDZC-9326#headset reads:
With a dual nvidia set up with gtx 950 as primary display and gtx 980 ti as hmd due to both having only one hdmi port each does not even get close to what nvidia describes as to what should happen with an exclusively nvidia only gpu setup. It certainly is not the behaviour i see with 368.69 drivers; nor is it what i see with a nvidia and integrated intel gpu combination.. In fact; if anything, Direct mode switching seems to be more reliable with the intel/nvidia combo. Windows is having issues with tracking camera now too; which is definitely an osvr software/driver issue. I have no usb 2.0 ports which is what windows is saying i need to try and do for tracking camera to work as expected. So i opened up geforce experience and discover it is saying my pc is now not VR capable. Why? possibly because my primary display and hmd are not connected to same nvidia gpu. Looks like both valves's steamvr and nvidias's vrworks are looking for same thing but osvr/steamvr-osvr are not even aware. |
So still trying to get hdk to behave as expected and/or as described in official documentation. Not even trying to get steamvr apps running but just trying to get a working osvr server config working. After recovering hdk from being stuck in direct mode once more, making sure all my mobo device drivers are up to date, making sure there are no firmware updates for any hardware on this machine available and spending 40+ hours trying to research, troubleshoot and remedy all the issues i am having with osvr hdk and osvr software. My main focus has shifted from trying to get by steamvr errors and is now trying to work out why osvr server has stopped giving positional tracking, tracker viewer broke and can not calibrate leds by using videotrackercalibibration utility. OSVR/OSVR-Docs#63 Very little of the official information in osvr docs seems to be relevant to or even refer to recent builds of osvr hdk, osvr runtime and steamvr-osvr drivers . OSVR HDK is the hardware deveolpment platform of OSVR Organisation. Please document it as such in the OSVR software documentation. https://www.youtube.com/watch?v=dxeQVBwyh8Y Getting to see what should happen with recent releases of osvr hardware and software in Proxishs's videos has been truely life saving. Those videos are in fact the main motivation for continuiuning my vr quest/odyssey on a daily basis. All my hardware currently being used is advertised as More than VR Ready and/or VR Ready. I spent all my life savings on this vr rig . It is a beast of a machine. Asus Maximus VIII Extreme running a water cooled i7 6700k and an Asus Matrix GTX 980 Ti with pci-e nvme solid state storage and 32GB of ddr4 RAM. Why is OSVR hardware and software not ready for my vr machine? Have to admit this put a smile on my face when i saw it https://www.reddit.com/r/OSVR/comments/4rxbph/release_hdk2_already/ aahhhhh the irony! |
Can anybody confirm the latest runtime (1204) and the latest steamvr-osvr drivers (209--1197) works as expected with steam vr apps? Can anybody confirm Team Fortress 2 runs in VR mode at all nowadays? |
I do my testing with the latest runtime and the latest (non-beta) version of SteamVR. |
what steamvr-osvr driver build/version are you using with the osvr 1204 runtime? Can anybody confirm the info at https://support.steampowered.com/kb_article.php?ref=8566-SDZC-9326#gen-pc is relevant or good advice for osvr hdk and osvr software users? i.e. does steam need to be running as admin for steamvr apps to work with osvr? |
Have found connecting a 24" 1080p monitor to same GPU as hdk hmd has indeed allowed osvr demos/apps to load in hmd but I need to switch or move primary display for different osvr demos. The demos are not using ir positional tracking so were not very enjoyable or impressive. Too many of my questions and issues are being left unanswered and unresolved here. The main issue is the lack of accurate and relevant information in readme.md's as well as that information made available in one easily accessible place. I still think that it is not my osvr hardware that is at fault. All the issues listed are known and documented osvr software issues and very few of the documented workarounds are even relevant never mind actual working workarounds. I opened another osvr support ticket so will stop asking questions and trying to communicate what issues I am having and what I am trying to do to get by them here as the monologue is not easy reading even for me. |
A support ticket is a better channel for issues unrelated to the SteamVR-OSVR software itself. This issue tracker is only for the latter. |
Could a support ticket help in getting the steamvr-osvr team to drop a couple of gears? |
From reading what you've been reporting here, I thought you'd already determined that yourself. I'll be honest, though, this issue report has meandered quite a bit and I've lost track of what the current problem is that you're experiencing. |
;-) The only change has been adding a 1080p monitor to same GPU as hdk hmd by using dvi . The outcome is I can now run some osvr demos/apps from https://www.osvr.org/featured.html but am having to change primary display, orientation and other GPU related settings to get them to run in hmd. I have not tried the latest runtime with latest steamvr-osvr drivers as there is no 1204 version of steamvr-osvr drivers and nobody has confirmed if the 1204 runtime with the 209build 1197 version steamvr-osvr drivers are compatible. AFAIK runtime and steamvr-osvr driver version need to be matching pair to work as expected. I did ask twice. ;-) Vast majority of the issues I am seeing are in fact listed as open issues in osvr-core and rendermanager issue trackers. Steam support steamvr pages are proving very helpful. They contain much useful information for osvr users imho. |
While we generally try to build a new SteamVR-OSVR plugin when we rebuild OSVR-Core specifically to avoid this confusion, it's not actually necessary. The interface to the Core libraries rarely changes and the SteamVR-OSVR driver will work with almost any OSVR server version you can get your hands on. (The latest SteamVR-OSVR plugin does require a fairly modern OSVR-RenderManager, though.) |
ahh k thanks for clarifying that. I use runtime installer which installs render manager components but not the full set of rendermanager tools. Is it safe to assume the latest version of osvr runtime uses the latest version render manager components? Yes i understand the limitations of older osvr apps needing older versions of render manager installed. That is the main contributing factor to why i am not really interested in running older osvr applications. The main reason for me trying to run osvr apps is to prove my osvr hardware is not defective. ;-) As an nvidia shield (tablet and adroid tv) device user the android support of hdk has me intrigued but i ain't going there till i understand what is going on here on pc platform. Can you confirm the example game of TF2 on steamvr-osvr readme.md is even relevant nowadays? I dare even say the readme.mds for steamosvr-osvr drivers and render manager are useless. They seem to convey mainly outdated and irrelevant information. Same for the Getting Started doc. So now we know main display and hmd need to be connected to same gpu and that both Valve and Nvidia support pages explicitly DEMAND this and we know that osvr apps can run as expected on my rig i think the broken ir tracking is now the thing i would most like to troubleshoot; before going on to test steamvr and vr games again. i used the videotrackingconfiguration utility to save beacon configs. ir tracking has not worked since. How do i delete the saved beacon configs? Why doesn't uninstalling and reinstalling osvr runtime reset video tracking calibration saved configs? Even using revo uninstaller (which finds 40MB + of files and registry entries) and a registry cleaner in preparation for reinstalling osvr runtime does not help reset beacon calibration config. |
Yes.
Android support is still a work-in-progress. You can follow its development by monitoring the OSVR-Android-Build repository.
I haven't tried it personally, so I can't say. You could ask on Reddit or in the Gitter chat rooms, though.
That could very well be. I do intend to update the SteamVR-OSVR README for the next release. If you've found specific problems in either of the READMEs, please file individual issue reports citing the erroneous or outdated information and we'll get it updated. Or even better, you can edit the file directly and submit the changes for review.
The filename is set in the OSVR server config file (under the
I believe the camera light turns green once the video-based tracker plugin is loaded. Are you seeing any error messages when you start up the OSVR server? Does it say anything about the plugin?
I don't know the answer to that either. I'd suggest contacting [email protected] and they can direct your request to someone who knows more about it than I do. |
Thanks for the feedback @godbyk it is appreciated. I really appreciate developers simply do not have the time for hand holding every osvr user step by step with an issue. I am sure the readme.md's would benefit greatly of being updated. I should have more free time once i get osvr hdk working so will try to help in contributing to that or at least making suggestions as issues!. I did make a post listing what i can see when launching osvr server; somewhere here on github recently, and will try to find it .... I'll add the specific tracking issue in my already opened osvr.org support ticket. |
Just an observation but must say the 1.96 firmware and 1607 build windows seems to have made great advances regarding all the usb device issues i was having. We are getting closer. |
Yes, @rpavlik has been making great strides in the firmware updates! I just pushed yet another build (255) that should fix a couple more bugs when the HDK is in direct mode. Can you test that build for me? Before you do, delete the |
Made sure steamvr.vrsettings and system reports are deleted. System report from latest build runtime and 255 build steamvr osvr drivers, enabling direct mode and then launching server with default .json - |
This log says, |
hmm used vr*.txt to search for and delete files. Getting unexpected behaviour. Vr Monitor gui is showing button actions and names. Missing translation files in system report etc Let me get cleaned up and i'll get back to you later on today. |
Hmm.. we're still getting that message.
|
ahh i just noticed i forgot too unblock the 255 download before extracting drivers. Sorry my bad. The rotational and positional tracking never started working again even after i got the camera working again. I suspect it was the 1.96 firmware upgrade that caused the camera to start working again; somehow. |
The firmware upgrade only impacts the HDK. It's not a camera firmware upgrade. Try running the
|
Here is another system report after unblocking the downloaded zip. Still have hard to decribe stuff goiing on but basically vr monitor gui I'll be back later on today |
Oh, weird! I've never seen the SteamVR monitor do that. You might right-click on SteamVR in the library and run an integrity check. Or just uninstall/delete it entirely and reinstall a fresh copy. Also, let's delete the entries from |
This message from Tracker Viewer:
sounds like it can't connect to the OSVR server, which is the same sort of error we're seeing in the SteamVR-OSVR log files. Either the server isn't running (which I don't think is the case, since we've double-checked that in the past), or there's some problem communicating with it. If we can't communicate with the server, it's because either the server isn't listening for incoming communication requests or because there's something preventing those requests from getting to the server (or responses from the server getting to the client). When you ran Tracker Viewer, did the OSVR server log show a message about a new client being connected? While the server is running, please run |
yes a new client is started if osvr server is running when tracker viewer is run.
Which gets rotational tracking working and shows that my hdk gyro is not dead!. :-) And |
shows OSVR is listening on the usual ports. These messages:
make it sound like the camera-based tracker is starting up properly. Does the light on the camera turn green now? If you hold the HDK up to the camera for a minute, it should establish a position and start tracking the position of the HDK using the camera. |
The camera light comes on when starting server. The camera detects hmd but can not establish position. |
Getting closer then. When it says that, hold it still for a minute. If it doesn't work, move the HMD around slightly to try to get it to lock on better. It can be a bit finicky sometimes. It should establish the position and tell you what it is once it's locked on. |
It did used to work on 1.3 hdk !. Just seems to be getting intermittent info. The axis on tracker viewer display moves smooth and as expected considering positional tracking is not working.
|
Do the axes in Tracker Viewer change position or do they stay at the origin and just rotate? The server should continue to print some more info after |
It should. What i see is the hmd spinning on the z axis (green) at origin with blue and red offset about 45* clockwise to true and the positions are not found even after persevering for five mins. Not sure what https://www.reddit.com/r/OSVR/comments/4ysv1v/windows_10_anniversary_update_fix/ fixes regarding camera and 1607 win 10. |
I haven't tested it yet, but you're welcome to give ti a shot. Can't really hurt anything and it's easy to undo (just set it to |
It works for me!.
Positional and rotational tracking working in tracker viewer now. :-) Will go back to trying videotarackingcalibration utility and then steamvr |
Awesome! If the tracking it working well enough as is, you don't need to run the calibration utility. I'd just give SteamVR a shot and see how it fares. |
Okay, i started osvr server using extended landscape json. Got green lights for camera and hmd so ran room setup in steamvr. I know steamvr needs this to get the info from hdk that it needs. direct mode testing ... |
Have been using this video tutorial for guidance/sanity check. https://www.youtube.com/watch?v=TCA0CBXmS2Q Which explains the 308 error being associated with vr server not dieing when quiting steamvr and/or steam. Tried testing Elite Dangerous but could not find the launch in vr mode option. My hdk 1.4 is behaving the best (most predictable) it ever has for sure. Windows 1607, nvidia 372.54, ver 7 camera firmware, 1.96 oled hdk firmware. Running latest runtime and steamvr-osvr drivers. It would appear all the issues have been resolved and/or the recommended workarounds are at least applying/working. Happy days. :-) |
Excellent! I'm glad to hear it's (finally) working for you. |
Big thank you to you. And apologies to you and everybody else. |
Been having a ball testing and just noticed there is 258 steamvr drivers and 1328-264 runtime to check out. Github seems to be out of sync, somehow. So have had elite dangerous launch in both direct and extended modes. Still working on getting input for game and trying to use steam controller. So with 255 steamvr drivers and 1320-263 runtime here is If In extended mode steamvr compositor crashes but game still launches if all steamvr errors are ignored. In general the hdk is a behaving astronomicaly better. Seems far more solid and predictable. Tracking poses are being detected when hmd is 1.5 meters away from camera!. Tracking is spot on and slick with rotational vector enabled for elite dangerous using directmesh json. Both osvr and steamvr seem to removing their install root directories at uninstall time which is a great timesaver. Steamvr power saving for hmd is working as well as tutorial and room setup and other steamvr stuff but still not got dashboard working yet. With each steamvr driver and runtime update my hdk is getting slicker and slicker. Awesome stuff guys. Thank you. That vr server process issue is going to get reported to steamvr devs today. |
Just a quick update to confirm what has made my hdk into a vr content munching monster. https://www.reddit.com/r/OSVR/comments/4zrha0/osvr_screen_black/ |
N.B. If You Have Been Directed Here Through OSVR Support Please read the comments from most recent backwards to try and track issues in reverse chronological order to best understand my most recent status regarding configuration being used etc.
CURRENTLY
No Headset Detected (108)
Main current issue seems to be usb device (ir camera) firmware issue with usb 3.0 female ports. steamvr does not detect device. running latest current steam client, steamvr, osvr control, osvr runtime 1204 and latest osvr drivers. Latest drivers firmware and everything else which meeans nvidia 368.81 drivers. Regardless of which osvr_server.config.json or sample file is used all that is shown in osvr server output is what is listed at OSVR/OSVR-Docs#63
Before launching osvr server i check that all OSVR devices are showing as well and healthy in devices app, control panel device and printers as well as in device manager.
OSVR Control gives ` >#?v
Version 1.92 Mar 24 2016
Tracker:1.8.4.415 `
SteamVR Compositor Is Not Available (400)
After receiving a HDK 1.4 kit on Thursday it took me till late on Friday to get drivers installed with no problem devices showing in device manager. It took another twelve hours + of applying workarounds, reinstalling drivers and searching the interweb to work out i had to try rolling back from 1197 to 1194 core and steamvr-osvr drivers to improve chances of a steamvr title to launch. My HDK display appeared to die on Saturday evening and spent most of Sunday to work out my hdk was stuck in direct mode and not dead.
The furthest in set up process i have been is launching steamvr and being asked to switch to direct mode but steamvr compositor can not start when steamvr restarts in direct mode. Using 1197 runtime and steamvr-osvr drivers i managed to go through room setup before being asked to switch to direct mode.
Describe the issue you've encountered. What is the exepected and actual behavior? What steps have you tried to fix the problem?
osvr audio device showing as problem device i.e. unusable, not started in device manager. windows devices and devices and printers showing no ssues with displays but nvidia control panel sees hdk display as using portrait. selecting landscape helps with steamvr issues/errors (400 and 109). To help with steamvr setup and osvr complaining about no beacon configuration done i used https://www.youtube.com/watch?v=MObPn_U4IYg but allthough the file appeared to save osvr could never use it. The other bugs still needing workarounds applied are described well in this video. https://www.youtube.com/watch?v=1ZaboSUUpcI
I do not expect drivers to be an issue on modern operating systems. Killing hardware makes the drivers not fit for purpose.Steps to reproduce the problem
How can the problem be reproduced?
Plug in and power up HDK
Launch OSVR client
Start Steam
Start SteamVR
Switch to direct mode using steamvr ui
Can not get passed "compositor is not running (400)" dialogue. Clicking the "launch compositor" button does nothing. If i start steamvr with hdk in extended mode after deleting steamvr.vrsettings the compositor (white meshed environment) is visible in hdk display. The compositor never loads after switching to direct mode.
The enable/disable direct mode switches that come with osvr runtime work as expected the majority of the time. Roughly 3 out of 10 times get unexpected behaviour ranging from appearing to do nothing and nothing. i.e. gets stuck in direct mode after steamvr switched from extended to direct mode.
Getting osvr audio device not be shown as trouble device in device manager is an issue in its own right but steamvr not starting compositor is what is stopping any app to launch as expected in vr mode imo.
System configuration
Please specify any relevant system configuration information.
HDK Display: 1920x1080 Asus Matrix Nvidia GTX 980TI discrete gpu
After finding 1.2.6 and 1.2.7 drivers installed at same time i suspect what caused this to happen is same thing that has caused hdk display to die. I double checked my downloads folder and am 100 per cent positive i did not install 1.2.6 drivers. The only currently available drivers from https://github.com/OSVR/OSVR-HDK-Windows-Drivers/releases are 1.2.7
OSVR audio device has issues with driver management. It is a problem device. I need to disconnect usb from i/o on pc and use device manger to show hidden devices. Only after deleting all disconnected devices and drivers allows the reinstall of driver for osvr audio device with no issue or problems.
Attached files
Please attach the following files:
osvr_server
configuration file.{ "description": "This configuration supports video (so-called 'positional') and IMU fusion tracking, in addition to orientation-only tracking, with the OSVR HDK. It is configured for RenderManager applications in non-direct extended-display landscape mode on HDK 1.3 optics.", "display": "displays/OSVR_HDK_1_3.json", "renderManagerConfig": "sample-configs/renderManager.extended.landscape.json", "drivers": [{ "plugin": "com_osvr_VideoBasedHMDTracker", "driver": "VideoBasedHMDTracker", "params": { "showDebug": false, "includeRearPanel": true, "headCircumference": 55.75, "calibrationFile": "videotrackerCombinedCalibrationFile13.json" } }, { "plugin": "org_osvr_filter_videoimufusion", "driver": "VideoIMUFusion", "params": { "name": "HeadFusion", "input": { "imu": "/com_osvr_Multiserver/OSVRHackerDevKitPrediction0/semantic/hmd", "faceplate": "/com_osvr_VideoBasedHMDTracker/TrackedCamera0_0/semantic/hmd/front" }, "eyeHeight": 0, "cameraIsForward": true } }], "aliases": { "/headSpace": { "translate": [0.0, 0.0, 0.04141], "child": "/org_osvr_filter_videoimufusion/HeadFusion/semantic/fused" }, "/me/head": "/headSpace" } }
vr_.txt
files from the Steamlogs
directory.*which ones?. there are a lot.
vrclient_BrookhavenExperiment.txt
vrclient_DCS.txt
vrclient_hellovr_sdl.txt
vrclient_hl2.txt
vrclient_pCARS64.txt
vrclient_ShowdownVRDemo.txt
vrclient_Steam.txt
vrclient_steamvr_desktop_game_theater.txt
vrclient_steamvr_room_setup.txt
vrclient_vrcompositor.previous.txt
vrclient_vrcompositor.txt
vrclient_vrdashboard.txt
vrclient_vrmonitor.previous.txt
vrclient_vrmonitor.txt
vrcompositor.previous.txt
vrcompositor.txt
vrdashboard.txt
vrmonitor.previous.txt
vrmonitor.txt
vrserver.previous.txt
vrserver.txt
Notes
N.B. Two HDK's and 100 + hours down and still not one steamvr app launched successfuly. :-(
Now that i have faceplate removed am currently working my way through https://www.youtube.com/watch?v=GLgxJxbsalM to try and get going again
Why isn't there a screwdriver for removing faceplate included with hdk? I used a 00 phillips screwdriver with care and still rounded off a screwhead probably due to the screws being overtightened on assembly imho.
HDK was stuck in direct mode but still can not get passed "compositor not available (400)".
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