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pubspec.yaml
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pubspec.yaml
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name: rune
description: "The rune player."
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: '>=3.5.1 <4.0.0'
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
protobuf: ^3.1.0
fluent_ui:
git:
url: https://github.com/Losses/fluent_ui.git
ref: 2186f815de5d6b461775938eb2484d9a3f4162ee
flutter_acrylic: ^1.1.4
system_theme: 3.1.2
provider: ^6.1.2
url_launcher: ^6.3.0
mesh_gradient: ^1.3.7
infinite_scroll_pagination: ^4.0.0
material_symbols_icons: ^4.2771.0
visibility_detector: ^0.4.0+2
path_provider: ^2.1.3
path: ^1.9.0
crypto: ^3.0.3
crclib: ^3.0.0
reorderables: ^0.6.0
material_color_utilities: ^0.11.1
get_storage: ^2.1.1
file_selector: ^1.0.3
hashlib: ^1.19.2
rxdart: ^0.28.0
flutter_shaders: ^0.1.2
flip_card: ^0.7.0
flutter_boring_avatars: ^2.0.1
logger: ^2.4.0
flutter_svg: ^2.0.10+1
macos_window_utils: ^1.5.0
rinf: ^7.0.2
fixnum: ^1.1.0
very_good_infinite_list: ^0.9.0
flutter_fullscreen: ^1.0.1
device_info_plus: ^11.1.1
macos_secure_bookmarks: ^0.2.1
permission_handler: ^11.3.1
animated_flip_counter: ^0.3.4
intl: ^0.19.0
window_manager: ^0.4.3
dev_dependencies:
build_runner: ^2.4.11
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^5.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
generate: true
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: false
shaders:
- lib/shaders/gradient.frag
- lib/shaders/lens_flare.frag
# To add assets to your application, add an assets section, like this:
assets:
- assets/arrow-circle-left-solid.svg
- assets/mono_color_logo.svg
- assets/device-layer-1.svg
- assets/device-layer-2.svg
- assets/device-layer-3.svg
- assets/box.svg
- assets/disk-color.svg
- assets/disk-border.svg
- assets/disk-center.svg
- assets/branding-text.svg
- assets/startup_0.ogg
- assets/startup_1.ogg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
flutter_intl:
enabled: true