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HapticManager.swift
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HapticManager.swift
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//
// HapticManager.swift
// Keyme
//
// Created by ์ด์๋น on 2023/08/11.
// Copyright ยฉ 2023 team.humanwave. All rights reserved.
//
import SwiftUI
import Foundation
import CoreHaptics
public class HapticManager {
public static let shared = HapticManager()
private var hapticEngine: CHHapticEngine?
init() {
self.hapticEngine = createEngine()
}
/// ๋ฒํผ ๋๋ฅด๋ ๋๋์ ํ
ํฑ
public func homeButtonTouchDown() {
let generator = UIImpactFeedbackGenerator(style: .heavy)
generator.prepare()
generator.impactOccurred()
}
/// ๋ฒํผ ๋ผ๋ ๋๋์ ํ
ํฑ
public func homeButtonTouchUp() {
let generator = UIImpactFeedbackGenerator(style: .medium)
generator.prepare()
generator.impactOccurred()
}
/// ๋๋ฅด๋ฅด...
public func unexpectedDelight() {
let generator = UINotificationFeedbackGenerator()
generator.prepare()
generator.notificationOccurred(.error)
}
/// ํตํต
public func tongtong() {
let generator = UINotificationFeedbackGenerator()
generator.prepare()
generator.notificationOccurred(.success)
}
/// ํก
public func tok() {
let generator = UIImpactFeedbackGenerator(style: .rigid)
generator.prepare()
generator.impactOccurred()
}
/// ๋ถ
public func boong() {
let generator = UIImpactFeedbackGenerator(style: .soft)
generator.prepare()
generator.impactOccurred()
}
/// ํจํด ์ฌ์(ํจํด์ ์ถํ ํ์ ํ ๊ฐ๋ฐํด์ ์ถ๊ฐ)
public func playHapticPattern() {
do {
try hapticEngine?.start()
let pattern = try createHapticPattern()
let player = try hapticEngine?.makePlayer(with: pattern)
try player?.start(atTime: 0)
} catch let error {
print("Error playing haptic pattern: \(error)")
}
}
}
private extension HapticManager {
func createEngine() -> CHHapticEngine? {
guard CHHapticEngine.capabilitiesForHardware().supportsHaptics else {
return nil
}
do {
return try CHHapticEngine()
} catch let error {
print("Error creating haptic engine: \(error)")
return nil
}
}
func createHapticPattern() throws -> CHHapticPattern {
let intensity = CHHapticEventParameter(parameterID: .hapticIntensity, value: 0.5)
let sharpness = CHHapticEventParameter(parameterID: .hapticSharpness, value: 1)
let events = [CHHapticEvent(eventType: .hapticTransient, parameters: [sharpness, intensity], relativeTime: 0)]
return try CHHapticPattern(events: events, parameters: [])
}
}