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main.js
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main.js
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/*----- constants -----*/
const suits = ['s', 'c', 'd', 'h'];
const ranks = ['02', '03', '04', '05', '06', '07', '08', '09', '10', 'J', 'Q', 'K', 'A'];
// Build a 'master' deck of 'card' objects used to create shuffled decks
const masterDeck = buildMasterDeck();
/*----- app's state (variables) -----*/
let shuffledDeck;
/*----- cached element references -----*/
const shuffledContainer = document.getElementById('shuffled-deck-container');
/*----- event listeners -----*/
/*----- functions -----*/
function getNewShuffledDeck() {
// Create a copy of the masterDeck (leave masterDeck untouched!)
const tempDeck = [...masterDeck];
const newShuffledDeck = [];
while (tempDeck.length) {
// Get a random index for a card still in the tempDeck
const rndIdx = Math.floor(Math.random() * tempDeck.length);
// Note the [0] after splice - this is because splice always returns an array and we just want the card object in that array
newShuffledDeck.push(tempDeck.splice(rndIdx, 1)[0]);
}
return newShuffledDeck;
}
function renderNewShuffledDeck() {
// Create a copy of the masterDeck (leave masterDeck untouched!)
shuffledDeck = getNewShuffledDeck();
//renderDeckInContainer(shuffledDeck, shuffledContainer);
}
function renderDeckInContainer(deck, container) {
container.innerHTML = '';
// Let's build the cards as a string of HTML
let cardsHtml = '';
deck.forEach(function (card) {
cardsHtml += `<div class="card ${card.face}"></div>`;
});
// Or, use reduce to 'reduce' the array into a single thing - in this case a string of HTML markup
// const cardsHtml = deck.reduce(function(html, card) {
// return html + `<div class="card ${card.face}"></div>`;
// }, '');
container.innerHTML = cardsHtml;
// console.log(container.innerHTML, 'THIS IS ADDED TO CONTAINER ');
}
function buildMasterDeck() {
const deck = [];
// Use nested forEach to generate card objects
suits.forEach(function (suit) {
ranks.forEach(function (rank) {
deck.push({
// The 'face' property maps to the library's CSS classes for cards
face: `${suit}${rank}`,
// Setting the 'value' property for game of blackjack, not war
value: Number(rank) || (rank === 'A' ? 11 : 10)
});
});
});
return deck;
}
renderNewShuffledDeck();
// variables
let playerCards = [];
let dealerCards = [];
let playerScore = 0;
let dealerScore = 0;
playAgain = false;
//round Winner inner
let roundWinner = document.querySelector('#roundWinner');
//scores
let showDealerScore = document.querySelector('#dealerScore');
let showPlayerScores = document.querySelector('#playerScore');
//Players Container
let playerContainer = document.querySelector('.playerCard');
let dealerContainer = document.querySelector('.dealerCard');
// players boxs
let dealerSection = document.querySelector('.dealerSection');
let playerSection = document.querySelector('.playerSection');
// buttons and names and EventListners
let playerName = document.querySelector('.player');
let dealerName = document.querySelector('.dealer')
let btnCheck = document.querySelector('.check');
let btnPlayAgain = document.querySelector('.playAgain');
let btnShuffle = document.querySelector('.card-container');
let btnPlayerHit = document.querySelector('#playerhit');
let btnPlayerStay = document.querySelector('#playerstay');
let btnDealerHit = document.querySelector('#dealerhit');
let btnDealerStay = document.querySelector('#dealerstay');
let btnBet = document.querySelector('#bet')
document.querySelector('button').addEventListener('click', renderNewShuffledDeck);
btnPlayerHit.style.border = '3px solid red'
document.querySelector('#playerhit').addEventListener('click', playerhit);
// gettting random cards
function randomCards() {
let random = Math.floor(Math.random() * shuffledDeck.length);
//console.log(shuffledDeck[random])
return shuffledDeck[random];
}
//---------------------- This is where the game starts-----------------
function playGame() {
roundWinner.innerHTML = 'Who Wins?'
btnPlayerHit.style.border = '3px solid red'
dealerSection.style.border = '';
btnPlayAgain.style.border = '';
dealerCards = [];
playerCards = [];
dealerContainer.textContent = '';
playerContainer.textContent = '';
btnShuffle.style.border = '3px solid green';
playerName.style.border = '3px solid red';
btnCheck.removeEventListener('click', checkResult);
if (!btnPlayerHit.addEventListener('click', playerhit)) {
btnPlayerHit.addEventListener('click', playerhit);
}
}
//------------------------ result function--------
//updates the scores
function checkResult() {
btnCheck.style.border = '';
btnPlayAgain.style.border = '3px solid red'
if (getValue(dealerCards) <= '21' &&
getValue(dealerCards) >= getValue(playerCards)) {
dealerScore++;
roundWinner.innerHTML = 'Dealer Won!'
console.log(dealerScore, 'dealer wins')
}
else if (getValue(dealerCards) < '21' &&
getValue(playerCards) > '21') {
dealerScore++;
roundWinner.innerHTML = 'Dealer Won!'
console.log('dealer wins');
}
else if (getValue(playerCards) > '21' &&
getValue(dealerCards) > '21') {
roundWinner.innerHTML = 'Tied!'
}
else {
console.log('player wins')
playerScore++;
roundWinner.innerHTML = 'Player Won!'
}
showPlayerScores.textContent = playerScore;
showDealerScore.textContent = dealerScore;
document.querySelector('.playAgain').addEventListener('click', playGame);
btnDealerStay.removeEventListener('click', dealerstay);
btnShuffle.addEventListener('click', shuffleCards);
}
//------------ calculating the value of the hands --------------
function getValue(hand) {
let sum = 0;
hand.forEach(function (e) {
sum += e.value;
});
return sum;
}
//----------------------------dealer stay -------------------
function dealerstay() {
dealerSection.style.border = '';
btnDealerStay.style.border = '';
btnDealerHit.style.border = '';
check.style.border = '5px solid red';
renderDeckInContainer(dealerCards, dealerContainer);
btnDealerHit.removeEventListener('click', dealerhit);
document.querySelector('.check').addEventListener('click', checkResult);
btnCheck.addEventListener('check', checkResult);
}
// -------------- Dealer turn to play --------------
function dealerhit() {
//Checking the value of hands if they are under 21
if (getValue(dealerCards) < '21') {
dealerCards.push(randomCards(shuffledDeck));
console.log('dealer hand', getValue(dealerCards));
renderDeckInContainer(dealerCards, dealerContainer);
playAgain = false;
}
else {
// dealerCards.push(randomCards(shuffledDeck));
renderDeckInContainer(dealerCards, dealerContainer);
playAgain = true;
}
document.querySelector('#dealerstay').addEventListener('click', dealerstay);
btnDealerStay.style.border = '3px solid green'
btnPlayerStay.removeEventListener('click', playerstay);
}
//--------------------------------------- Shuffle button -------------------------
document.querySelector('#shuffle').addEventListener('click', shuffleCards)
function shuffleCards() {
btnPlayerHit.removeEventListener('click', playerhit)
btnPlayerStay.removeEventListener('click', playerstay)
btnPlayAgain.addEventListener('click', playGame);
roundWinner.innerHTML = 'Really!'
btnPlayAgain.style.border = '3px solid red'
dealerContainer.textContent = '';
playerContainer.textContent = '';
dealerSection.style.border = '';
playerSection.style.border = '';
playerName.style.border = '';
dealerName.style.border = '';
btnCheck.style.border = '';
btnPlayerHit.style.border = '';
btnPlayerStay.style.border = '';
btnDealerStay.style.border = '';
btnDealerHit.style.border = '';
}
//-----------------------when Player hits stay -------------------
function playerstay() {
document.querySelector('#dealerhit').addEventListener('click', dealerhit);
btnPlayerHit.removeEventListener('click', playerhit);
dealerName.style.border = '3px solid red'
dealerSection.style.border = '3px solid red';
playerSection.style.border = '';
btnPlayerHit.style.border = '';
btnPlayerStay.style.border = '';
btnDealerHit.style.border = '3px solid red';
playerName.style.border = '';
}
// ---------------------- play turn to play-------------------------
function playerhit() {
playerSection.style.border = '3px solid red'
playerName.style.border = '3px solid green'
btnPlayerStay.style.border = '3px solid green';
//if players card value is above 21 player will lose
if (getValue(playerCards) < '21') {
playerCards.push(randomCards(shuffledDeck));
renderDeckInContainer(playerCards, playerContainer);
playAgain = false;
}
else {
renderDeckInContainer(playerCards, playerContainer);
playAgain = true;
}
document.querySelector('#playerstay').addEventListener('click', playerstay);
btnDealerHit.removeEventListener('click', dealerhit);
btnPlayAgain.removeEventListener('click', playGame)
btnShuffle.removeEventListener('click', shuffleCards);
}