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upload.js
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upload.js
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import { dispatch } from "./dispatch.js";
const imports = `
let setTimeout, setInterval, clearInterval, clearTimeout;
const {
/* sprite interactions */ setSolids, setPushables,
/* see also: sprite.x +=, sprite.y += */
/* art */ setLegend, setBackground,
/* text */ addText, clearText,
/* spawn sprites */ setMap, addSprite,
/* despawn sprites */ clearTile, /* sprite.remove() */
/* tile queries */ getGrid, getTile, getFirst, getAll, tilesWith,
/* see also: sprite.type */
/* map dimensions */ width, height,
/* constructors */ bitmap, tune, map, color,
/* input handling */ onInput, afterInput,
/* how much sprite has moved since last onInput: sprite.dx, sprite.dy */
playTune,
} = (() => {
const exports = {};
/* re-exports from C; bottom of module_native.c has notes about why these are in C */
exports.setMap = map => native.setMap(map.trim());
exports.addSprite = native.addSprite;
exports.getGrid = native.getGrid;
exports.getTile = native.getTile;
exports.tilesWith = native.tilesWith;
exports.clearTile = native.clearTile;
exports.getFirst = native.getFirst;
exports.getAll = native.getAll;
exports.width = native.width;
exports.height = native.height;
exports.setBackground = native.setBackground;
/* opts: x, y, color (all optional) */
exports.addText = (str, opts={}) => {
// console.log("engine.js:addText");
const CHARS_MAX_X = 21;
const padLeft = Math.floor((CHARS_MAX_X - str.length)/2);
native.text_add(
str,
opts.color ?? [10, 10, 40],
opts.x ?? padLeft,
opts.y ?? 0
);
}
exports.clearText = () => native.text_clear();
exports.setLegend = (...bitmaps) => {
// console.log("engine.js:setLegend");
native.legend_clear();
for (const [charStr, bitmap] of bitmaps) {
native.legend_doodle_set(charStr, bitmap.trim());
}
native.legend_prepare();
};
exports.setSolids = solids => {
// console.log("engine.js:setSolids");
native.solids_clear();
solids.forEach(native.solids_push);
};
exports.setPushables = pushTable => {
// console.log("engine.js:setPushables");
native.push_table_clear();
for (const [pusher, pushesList] of Object.entries(pushTable))
for (const pushes of pushesList)
native.push_table_set(pusher, pushes);
};
let afterInputs = [];
// exports.afterInput = fn => (console.log('engine.js:afterInputs'), afterInputs.push(fn));
exports.afterInput = fn => afterInputs.push(fn);
const button = {
pinToHandlers: {
"5": [],
"7": [],
"6": [],
"8": [],
"12": [],
"14": [],
"13": [],
"15": [],
},
keyToPin: {
"w": "5",
"s": "7",
"a": "6",
"d": "8",
"i": "12",
"k": "14",
"j": "13",
"l": "15",
}
};
native.press_cb(pin => {
button.pinToHandlers[pin].forEach(f => f());
afterInputs.forEach(f => f());
native.map_clear_deltas();
});
{
const timers = [];
let id = 0;
setTimeout = (fn, ms) => (timers.push({ fn, ms, id }), id++);
setInterval = (fn, ms) => (timers.push({ fn, ms, id, restartAt: ms }), id++);
clearTimeout = clearInterval = id => {
timers.splice(timers.findIndex(t => t.id == id), 1);
};
native.frame_cb(dt => {
const errors = [];
for (const tim of [...timers]) {
if (!timers.includes(tim)) continue; /* just in case :) */
if (tim.ms <= 0) {
/* trigger their callback */
try {
tim.fn();
} catch (error) {
if (error) errors.push(error);
}
/* restart intervals, clear timeouts */
if (tim.restartAt !== undefined)
tim.ms = tim.restartAt;
else
timers.splice(timers.indexOf(tim), 1);
}
tim.ms -= dt;
}
/* we'll never need to throw more than one error -ced */
if (errors.length > 0) throw errors[0];
});
}
exports.onInput = (key, fn) => {
// console.log("engine.js:onInput");
const pin = button.keyToPin[key];
if (pin === undefined)
throw new Error(\`the sprig doesn't have a "\${key}" button!\`);
button.pinToHandlers[pin].push(fn);
};
exports.playTune = () => {};
function _makeTag(cb) {
return (strings, ...interps) => {
if (typeof strings === "string") {
throw new Error("Tagged template literal must be used like name\`text\`, instead of name(\`text\`)");
}
const string = strings.reduce((p, c, i) => p + c + (interps[i] ?? ''), '');
return cb(string);
}
}
exports.bitmap = _makeTag(text => text);
exports.tune = _makeTag(text => text);
exports.map = _makeTag(text => text);
exports.color = _makeTag(text => text);
return exports;
})();
`;
const startupSound = `
playTune(\`
150: c5~150 + g4~150 + e5^150,
150,
150: g5^150,
150,
150: b4~150 + d5^150 + g4~150,
150,
150: e5^150,
150,
150: a4~150 + f4~150 + c5^150,
150,
150: g4~150 + b4~150 + d5^150,
150,
150: g4~150 + e4~150 + c4~150 + e5^150 + c5~150 + g5~150,
2850
\`);
`;
/* wraps their code in a tortilla of startup menu goodness */
const startupBurrito = code => `
${imports}
${code}
`;
async function getPort() {
if (navigator.serial === undefined)
throw "your browser does not support the Web Serial API. please try again in a recent version of Chrome.";
return await navigator.serial.requestPort({
filters: [ { usbVendorId: 0x2e8a, usbProductId: 10 } ]
});
/* possibly return to this behavior when it is confirmed to work again */
/*
* const ports = await navigator.serial.getPorts();
* if (ports.length !== 1) {
* dispatch("UPLOAD_LOG", "please pick a device.");
* return await navigator.serial.requestPort({
* filters: [
* { usbVendorId: 0x2e8a, usbProductId: 10 },
* ]
* });
* } else {
* return ports[0];
* }
*/
}
async function uploadToSerial(message, writer) {
const buf = new TextEncoder().encode(message);
console.log(new TextDecoder().decode(buf));
console.log("ready 1");
await writer.ready;
console.log("ready 1 - writing startup seq");
await writer.write(new Uint8Array([0, 1, 2, 3, 4]).buffer);
// await writer.write(new ArrayBuffer(htonl(message.length)));
console.log("ready 2");
await writer.ready;
console.log("ready 2 - writing len");
await writer.write(new Uint32Array([buf.length]).buffer);
console.log("ready 3");
await writer.ready;
console.log("ready 3 - writing source");
const ticker = setInterval(() => console.log("writing src - 300ms passed"), 300);
await writer.write(buf);
clearInterval(ticker);
console.log(`wrote ${buf.length} chars`);
// Ensure all are written before closing
await writer.ready;
}
export async function upload(code) {
dispatch("SET_UPLOAD_STATE", "uploading");
let port;
try {
port = await getPort();
dispatch("UPLOAD_LOG", "port found, opening serial stream...");
const start = Date.now();
/* connect and begin logging output */
await port.open({ baudRate: 115200 });
dispatch("UPLOAD_LOG", "connected to rp2040!");
const textDecoder = new TextDecoderStream();
const readableStreamClosed = port.readable.pipeTo(textDecoder.writable);
const reader = textDecoder.readable.getReader();
/* listen to data coming from the serial device. */
const receivedEOT = new Promise(res => {
(async () => {
try {
while (true) {
const { value, done } = await reader.read();
if (done) break;
if (value.indexOf("ALL_GOOD") >= 0) res();
console.log(value);
}
} catch(e) {
console.error(e);
}
finally {
reader.releaseLock();
}
})();
});
const writer = port.writable.getWriter();
await uploadToSerial(startupBurrito(code), writer);
await receivedEOT;
reader.cancel();
console.log("waiting on close");
await readableStreamClosed.catch(_ => {/* ignore */});
console.log("readable closed");
console.log("writer releasing");
writer.releaseLock();
console.log("writer released");
const elapsed = ((Date.now() - start) / 1000).toFixed(2);
dispatch("UPLOAD_LOG", `upload complete in ${elapsed}s! ` +
`you may need to unplug and replug your device.`);
} catch (error) {
if (error)
dispatch("UPLOAD_LOG", `error: ${error.toString()}`);
else
console.log("undefined error!");
}
if (port) await port.close();
dispatch("SET_UPLOAD_STATE", "done");
}