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Source2Roblox.csproj
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Source2Roblox.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="https://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{06A125B7-A2B3-42EB-89B4-DE8D01153383}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>Source2Roblox</RootNamespace>
<AssemblyName>Source2Roblox</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>packages\Newtonsoft.Json.13.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="SevenZip, Version=19.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\SevenZip.19.0.0\lib\net20\SevenZip.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Geometry\MeshTypes\ObjMesh.cs" />
<Compile Include="Geometry\MeshTypes\PhysicsMesh.cs" />
<Compile Include="Geometry\MeshTypes\RobloxMesh.cs" />
<Compile Include="Textures\SSBump.cs" />
<Compile Include="Util\Tangent.cs" />
<Compile Include="Geometry\WorldGeometry.cs" />
<Compile Include="Models\Constants.cs" />
<Compile Include="Models\SubFiles\PhysicsData.cs" />
<Compile Include="Models\SubFiles\TriangleData.cs" />
<Compile Include="Models\SubFiles\VertexData.cs" />
<Compile Include="Octree\OctreeNode.cs" />
<Compile Include="Octree\OctreeRegion.cs" />
<Compile Include="Util\Formatting.cs" />
<Compile Include="Octree\Octree.cs" />
<Compile Include="Textures\ValveMaterial.cs" />
<Compile Include="World\Types\Ambient.cs" />
<Compile Include="World\Types\Game.cs" />
<Compile Include="World\Types\PakFile.cs" />
<Compile Include="World\Types\Props\DetailProps.cs" />
<Compile Include="World\Types\Props\StaticProps.cs" />
<Compile Include="World\Winding.cs" />
<Compile Include="World\BSPFile.cs" />
<Compile Include="Util\ColorRGBExp32.cs" />
<Compile Include="World\Lump.cs" />
<Compile Include="World\Types\Event.cs" />
<Compile Include="World\Types\Leaf.cs" />
<Compile Include="World\Types\Node.cs" />
<Compile Include="World\Types\Textures.cs" />
<Compile Include="Util\LZMA.cs" />
<Compile Include="World\Types\Brush.cs" />
<Compile Include="World\Types\Disp.cs" />
<Compile Include="World\Types\Entity.cs" />
<Compile Include="World\Types\Face.cs" />
<Compile Include="World\Types\Plane.cs" />
<Compile Include="Models\ModelFile.cs" />
<Compile Include="Models\ModelHeader.cs" />
<Compile Include="Geometry\MeshBuilder.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Util\Extensions.cs" />
<Compile Include="FileSystem\GameMount.cs" />
<Compile Include="Textures\Color565.cs" />
<Compile Include="Textures\DXTHelper.cs" />
<Compile Include="Textures\VTFFile.cs" />
<Compile Include="FileSystem\VPKDirectory.cs" />
<Compile Include="FileSystem\VPKFile.cs" />
<Compile Include="FileSystem\VPKEntry.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Roblox-File-Format\RobloxFileFormat.csproj">
<Project>{cf50c0e2-23a7-4dc1-b4b2-e60cde716253}</Project>
<Name>RobloxFileFormat</Name>
</ProjectReference>
<ProjectReference Include="..\ValveKeyValue\ValveKeyValue\ValveKeyValue\ValveKeyValue.csproj">
<Project>{afcd332e-5827-4a52-8890-5984fed828c4}</Project>
<Name>ValveKeyValue</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.7.2">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4.7.2 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
</PropertyGroup>
</Project>