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Language: C++
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Godot Engine – Multi-platform 2D and 3D game engine
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IF…
A General-purpose Task-parallel Programming System using Modern C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Industry-standard navigation-mesh toolset for games
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Mesh optimization library that makes meshes smaller and faster to render
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
A fast, small, safe, gradually typed embeddable scripting language derived from Lua
A family of header-only, very fast and memory-friendly hashmap and btree containers.
Open source c++ skeletal animation library and toolset
Change C++ code at runtime
Dagor Engine and Tools source code from Gaijin Games KFT
C++ wrappers for SIMD intrinsics and parallelized, optimized mathematical functions (SSE, AVX, AVX512, NEON, SVE))
Mitsuba 2: A Retargetable Forward and Inverse Renderer