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117 stars written in C++
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Godot Engine – Multi-platform 2D and 3D game engine

C++ 87,680 19,772 Updated Aug 10, 2024

JSON for Modern C++

C++ 41,781 6,607 Updated Jul 9, 2024

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

C++ 14,720 1,924 Updated Aug 10, 2024

Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IF…

C++ 12,613 858 Updated Aug 3, 2024

A General-purpose Task-parallel Programming System using Modern C++

C++ 9,922 1,173 Updated Aug 8, 2024

Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

C++ 9,885 870 Updated Aug 3, 2024

A fast multi-producer, multi-consumer lock-free concurrent queue for C++11

C++ 9,659 1,668 Updated Jun 19, 2023

Frame profiler

C++ 8,922 622 Updated Aug 9, 2024

Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.

C++ 8,064 604 Updated Jun 25, 2024

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

C++ 7,881 908 Updated Jul 29, 2024

The WebAssembly Binary Toolkit

C++ 6,646 678 Updated Aug 9, 2024

Industry-standard navigation-mesh toolset for games

C++ 6,424 1,603 Updated Aug 8, 2024

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

C++ 6,094 393 Updated Aug 9, 2024

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

C++ 5,942 2,011 Updated Aug 9, 2024

Mesh optimization library that makes meshes smaller and faster to render

C++ 5,398 463 Updated Aug 9, 2024

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 4,862 1,183 Updated Sep 3, 2023

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

C++ 4,676 492 Updated Jul 26, 2024

Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code

C++ 4,658 421 Updated Aug 3, 2024

Immediate Mode Plotting

C++ 4,567 508 Updated Aug 3, 2024

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.

C++ 4,135 778 Updated Apr 6, 2024

A fast, small, safe, gradually typed embeddable scripting language derived from Lua

C++ 3,878 362 Updated Aug 9, 2024

Open-Source Vulkan C++ API

C++ 3,037 303 Updated Aug 7, 2024

Basis Universal GPU Texture Codec

C++ 2,633 259 Updated Jul 22, 2024

NVIDIA PhysX SDK

C++ 2,455 335 Updated Jul 24, 2024

A family of header-only, very fast and memory-friendly hashmap and btree containers.

C++ 2,437 231 Updated Jul 4, 2024

Open source c++ skeletal animation library and toolset

C++ 2,385 299 Updated Jul 24, 2024

Change C++ code at runtime

C++ 2,163 235 Updated Jul 3, 2024

Dagor Engine and Tools source code from Gaijin Games KFT

C++ 2,141 268 Updated Jul 16, 2024

C++ wrappers for SIMD intrinsics and parallelized, optimized mathematical functions (SSE, AVX, AVX512, NEON, SVE))

C++ 2,126 253 Updated Aug 7, 2024

Mitsuba 2: A Retargetable Forward and Inverse Renderer

C++ 2,042 267 Updated Aug 22, 2022
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