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Joy Zhang
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Apr 27, 2012
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@@ -0,0 +1,16 @@ | ||
#ifndef ABSTRACT_SCENE_H | ||
#define ABSTRACT_SCENE_H | ||
#include "Vector3D.h" | ||
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namespace QtGameEngine | ||
{ | ||
using namespace Math; | ||
class AbstractScene | ||
{ | ||
public: | ||
void setCoordinate(Vector3D& coordinate); | ||
Vector3D getCoordinate(); | ||
}; | ||
} | ||
#endif // ABSTRACTSCENE_H |
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@@ -17,7 +17,7 @@ class AbstractSpirit | |
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private: | ||
Vector3D coordinate; | ||
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Vector3D direction; | ||
}; | ||
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} | ||
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Original file line number | Diff line number | Diff line change |
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#ifndef QT_GAME_ENGINE_H | ||
#define QT_GAME_ENGINE_H | ||
#include "AbstractInputHandler.h" | ||
#include "AbstractRenderer.h" | ||
#include "AbstractRenderingObject.h" | ||
#include "AbstractScene.h" | ||
#include "AbstractSpirit.h" | ||
#include "Vector3D.h" | ||
#include "Game.h" | ||
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#endif // QTGAMEENGINE_H |
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