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Pacman-inspired game, for teaching reengineering purposes. (>= v9.0.0)

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JPacman (Software Reengineering Build)

About

Pacman-like game used for teaching. The original JPacman repository was developed at Delft University of Technology.

This fork is used by the Software Reengineering course at the University of Antwerp. Warning: if you are not a student for the Software Reengineering course, I strongly recommend you fork the original JPacman repository intead of this one.

This fork contains bad smells and questionable practices (effectively making the code quality worst) introduced on purpose so that students can use reengineering tools to find and refactor these bad practices. Moreover, the testing parts of this fork will change from the original repository. Although, many parts of the code are still left untested intentionally.

Getting Started

IntelliJ

  1. Git clone the project
  2. Open IntelliJ and create new project "from existing sources"
  3. Select 'Gradle' in the following screen as external model, and click 'Next'
  4. In the next screen, optionally adjust the Gradle options and click 'Finish'
  5. To see JPacman in action: run nl.tudelft.jpacman.Launcher
  6. To run the test suite in IntelliJ: right click on a test or directory -> Run or Run ...Test

Command line

  1. Git clone the project
  2. To see JPacman in action: ./gradlew run
  3. To run the test suite and static analysis tools: ./gradlew check
    1. For tests only run ./gradlew test
    2. For static analysis tools only run ./gradlew staticAnalysis

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Pacman-inspired game, for teaching reengineering purposes. (>= v9.0.0)

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  • Java 98.7%
  • Python 1.3%