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xi.h
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xi.h
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#ifndef XI_H
#define XI_H
#include "graphicsutils.h"
#include "audioutils.h"
#include "inpututils.h"
#include "entities.h"
#include "vector.h"
#include "collision_mask.h"
#include "systems.h"
#include <inttypes.h>
struct system_t;
struct project_structs;
VECTOR(vsys_t, struct system_t)
HASHMAP(mu32u8_t, uint32_t, uint8_t)
typedef enum PROGRAM_STATE{
XI_STATE_UPDATE_PRE,
XI_STATE_UPDATE,
XI_STATE_UPDATE_POST,
XI_STATE_RENDER,
XI_SYSTEM_STATE_COUNT,
XI_STATE_INIT,
XI_STATE_DEINIT
}PROGRAM_STATE;
typedef struct program_state{
uint8_t running;
uint32_t base_time;
uint32_t tick;
vsys_t system_group[XI_SYSTEM_STATE_COUNT];
PROGRAM_STATE state;
SDL_Event event;
GraphicsHandler graphics;
AudioHandler audio;
input user_input;
entity_data ecs;
spacial_quadtree_node_t* colliders;
struct project_structs* project;
uint8_t debug;
}program_state;
typedef struct xi_utils{
GraphicsHandler* graphics;
AudioHandler* audio;
input* user_input;
entity_data* ecs;
spacial_quadtree_node_t* colliders;
struct project_structs* project;
uint32_t ticks;
uint8_t* debug;
}xi_utils;
void program_state_init(program_state* state);
void program_state_deinit(program_state* state);
void reset_arena(xi_utils* xi);
void xi_init(program_state* state);
void xi_deinit(program_state* state);
void xi_run_system_group(program_state* state, uint32_t group);
void xi_run_system_group_queued(program_state* state, uint32_t group);
void xi_entities_spawn(xi_utils* xi);
void xi_persistent(SYSTEM_ARG_REQUIREMENTS);
void tick_update(program_state* state);
void tick_reset(program_state* state);
uint8_t tick(uint32_t ticks);
uint32_t frame_time(program_state* state);
void do_frame_try(program_state* state);
void read_user_input(program_state* state);
xi_utils construct_xi_utils(program_state*);
void std_systems(program_state* state);
void system_add(program_state* state, struct system_t, PROGRAM_STATE);
void xisetup(program_state*, xi_utils* xi);
void xistart(xi_utils*);
#endif