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Streaming audio has a chance of disappearing #2552
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Same issue. For me there is no sound if I switch from running app such as Witcher3 back to Moonlight UI (ShieldTV) and then resume session with the game. Many times there is no sound and I need to close the game and start it again to have sound. Wasn't a problem before. Can't remember but I am experiencing it for last few months at least. Using nightly version. |
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Is there an existing issue for this?
Is your issue described in the documentation?
Is your issue present in the nightly release?
Describe the Bug
When switching from one audio-producing application to another (e.g., pausing current audio and then switching to another program, such as pausing a video in the browser and switching to a music application to play music), there is a chance that the streamed audio disappears. I have already reset the Windows audio system and Sunshine's audio capture device to their defaults, and manually reinstalled the audio driver (Steam Virtual Audio), but the issue persists. When this problem occurs, I have to disconnect and reconnect Moonlight, and then the audio returns to normal. This issue occurs on both the Android and PC ends, and I have ruled out it being a problem with Moonlight. However, even after these steps, the problem persists, and I am forced to repeatedly disconnect and reconnect to resolve it.
Expected Behavior
No response
Additional Context
No response
Host Operating System
Windows
Operating System Version
win10 22h2
Architecture
64 bit
Sunshine commit or version
0.23.1.26ceec5f3c97b0130b82cb28ba53c3b4dafc8419
Package
Windows - installer
GPU Type
Nvidia
GPU Model
rtx3060ti
GPU Driver/Mesa Version
552.12
Capture Method (Linux Only)
No response
Config
Apps
No response
Relevant log output
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