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NucularScience

Management/design game for GBA Jam 2021 inspired by Reactor Incrememental, written in C++20 using the butano engine by GValiente.

Story

Create a reactor that won't overheat, leave it running for a night, sell the power it produced, then upgrade your components and do it all again!
Your goal is to unlock the ultimate power source and use it, just once is fine to beat the game.
Depending on your luck, you can get stuck without money! Just leave the reactor empty for the day to go look for cash elsewhere.

Usage

Runnning

Compiling

  1. Follow butano's Getting Started guide up to and including the Python step
  2. Download butano from the releases page (last tested with 6.10.0)
  3. Clone this repository in a folder, and extract butano to that same folder, then rename its versioned folder to butano
  4. Run make in this repository's folder using the msys2 shell on Windows, or your preferred terminal emulator on *nix

At the end of compilation, your project folder tree should look like this

- Your Folder
  - butano
    - ...
  - NucularScience
    - build
    - ...
    - NucularScience.gba

License

This game, its code (src/, include/) and its assets (graphics/, audio/) are licensed under the zlib license unless specified otherwise.
Specifically, the graphics/butano_background.bmp, graphics/butano_big_silhouette.bmp and graphics/butano_big_sprite.bmp images from butano-fighter are adapted from Sun Ladder's work and licensed under the Creative Commons Attribution-Share Alike 3.0 Unported license

Credits

  • devkitPro for the devkitARM toolchain making GBA homebrew possible
  • GValiente for butano, and thus all the third party libraries it uses as well (check out its readme!), the examples and butano-fighter which were great help for figuring out how things worked.
  • Tomas Pettersson for sfxr, neat tool used to make the .wav files in audio/
  • the gbadev discord guild people for hosting GBA Jam 2021