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Tsinghua University
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Language: C
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written in C
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A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Terrain rendering algorithm in less than 20 lines of code
OpenGL text using one vertex buffer, one texture and FreeType
Read-only mirror of https://gitlab.gnome.org/GNOME/glib
Mesh triangle reduction using quadrics
g-truc / ogl-samples
Forked from Groovounet/ogl-samplesThe OpenGL Samples Pack
Sparse volume compute and rendering on NVIDIA GPUs
Word Mover's Distance from Matthew J Kusner's paper "From Word Embeddings to Document Distances"
Library for collision detection between two convex shapes
Source code for OpenGL SupeBible 6th Edition examples
Game and tools oriented refactored version of GLU tesselator.