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drumset.h
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drumset.h
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//=============================================================================
// MuseScore
// Music Composition & Notation
//
// Copyright (C) 2002-2011 Werner Schweer
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2
// as published by the Free Software Foundation and appearing in
// the file LICENCE.GPL
//=============================================================================
#ifndef __DRUMSET_H__
#define __DRUMSET_H__
#include "mscore.h"
#include "tremolo.h"
#include "note.h"
#include "sym.h"
namespace Ms {
class XmlWriter;
struct DrumInstrumentVariant {
int pitch;
QString articulationName;
TremoloType tremolo;
DrumInstrumentVariant() {
pitch = INVALID_PITCH;
tremolo = TremoloType::INVALID_TREMOLO;
articulationName = "";
}
};
//---------------------------------------------------------
// DrumInstrument
//---------------------------------------------------------
struct DrumInstrument {
QString name;
// if notehead = HEAD_CUSTOM, custom, use noteheads
NoteHead::Group notehead; ///< notehead symbol set
SymId noteheads[int(NoteHead::Type::HEAD_TYPES)] = { SymId::noteheadWhole, SymId::noteheadHalf, SymId::noteheadBlack, SymId::noteheadDoubleWhole };
int line; ///< place notehead onto this line
Direction stemDirection;
int voice;
char shortcut; ///< accelerator key (CDEFGAB)
QList<DrumInstrumentVariant> variants;
DrumInstrument() {}
DrumInstrument(const char* s, NoteHead::Group nh, int l, Direction d,
int v = 0, char sc = 0)
: name(s), notehead(nh), line(l), stemDirection(d), voice(v), shortcut(sc) {}
void addVariant(DrumInstrumentVariant v) { variants.append(v); }
};
static const int DRUM_INSTRUMENTS = 128;
//---------------------------------------------------------
// Drumset
// defines noteheads and line position for all
// possible midi notes in a drumset
//---------------------------------------------------------
class Drumset {
DrumInstrument _drum[DRUM_INSTRUMENTS];
public:
bool isValid(int pitch) const { return !_drum[pitch].name.isEmpty(); }
NoteHead::Group noteHead(int pitch) const { return _drum[pitch].notehead; }
SymId noteHeads(int pitch, NoteHead::Type t) const { return _drum[pitch].noteheads[int(t)]; }
int line(int pitch) const { return _drum[pitch].line; }
int voice(int pitch) const { return _drum[pitch].voice; }
Direction stemDirection(int pitch) const { return _drum[pitch].stemDirection; }
const QString& name(int pitch) const { return _drum[pitch].name; }
int shortcut(int pitch) const { return _drum[pitch].shortcut; }
QList<DrumInstrumentVariant> variants(int pitch) const { return _drum[pitch].variants; }
void save(XmlWriter&) const;
void load(XmlReader&);
bool readProperties(XmlReader&, int);
void clear();
int nextPitch(int) const;
int prevPitch(int) const;
DrumInstrument& drum(int i) { return _drum[i]; }
const DrumInstrument& drum(int i) const { return _drum[i]; }
DrumInstrumentVariant findVariant(int pitch, const QVector<Articulation*> articulations, Tremolo* tremolo) const;
};
extern Drumset* smDrumset;
extern Drumset* gpDrumset;
extern void initDrumset();
} // namespace Ms
#endif