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populous_battle.cpp
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populous_battle.cpp
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#include "Populous.h"
#include "Object.h"
#include "SafeProgramming.h"
#include <windows.h>
#include "GraphicsClasses.h"
#include "SoundSystem.h"
#include "Controls.h"
#include "Platform.h"
#include "Preferences.h"
#include "Localization.h"
// Original files
#include "Computer.h"
#include "God.h"
#include "Extern.h"
void CPopulous::do_battle(p_peeps *peep, SHORT peep_pos)
{
// SHORT c1;
LONG b1;
LONG p1;
// SHORT life;
struct p_peeps *battle;
/* find out who we are at battle with */
battle=&peeps[peep->battle_population];
/* show the battle in progress on the small map */
a_putpixel(peep->at_pos,8+toggle*7);
/* find the larger of two population this will then be used to calculate the subtractions*/
b1=(LONG)battle->population*(LONG)(newrand()%3+1);
p1=(LONG)peep->population*(LONG)(newrand()%3+1);
if(b1 > p1)
{
battle->population-=(p1/100)*peep->weapons+10;
peep->population-=(p1/100)*battle->weapons+10;
}
else
{
peep->population-=(b1/100)*battle->weapons+10;
battle->population-=(b1/100)*peep->weapons+10;
}
set_frame(peep);
set_frame(battle);
if(peep->population <= 0 && battle->population <= 0)
{
zero_population(battle,peep->battle_population);
zero_population(peep,peep_pos);
}
else if(peep->population <= 0)
{
battle_over(peep->battle_population,peep_pos);
}
else if(battle->population <= 0)
{
battle_over(peep_pos,peep->battle_population);
}
}
void CPopulous::battle_over(SHORT won_pos, SHORT lost_pos)
{
struct p_peeps *won;
struct p_peeps *lost;
SHORT c1=0;
SHORT c2;
SHORT c3;
won=&peeps[won_pos];
lost=&peeps[lost_pos];
battle_won[won->player]++;
if(lost->flags & IN_TOWN)
{
lost->flags=IN_TOWN;
set_frame(lost);
c1=lost->frame-FIRST_TOWN;
if(c1>=0 && c1<=10)
c1=battle_add1[c1];
else
c1=100;
if(won->head_for && won->population)
{
lost->flags=IN_RUIN;
lost->population=1;
lost->battle_population=40;
won->flags=ON_MOVE;
if(map_bk2[lost->at_pos] == CITY_CENTRE)
for(c2=0;c2<25;c2++)
{
c3=lost->at_pos+offset_vector[c2];
if(c2<9 && c2 && map_bk2[c3] >= CITY_TOWER && map_bk2[c3] <= CITY_WALL2)
map_bk2[c3]+=FIRST_RUIN_TOWN-FIRST_TOWN-1;
if(map_blk[c3] == FARM_BLOCK+lost->player)
map_blk[c3]=BAD_LAND;
}
else
{
for(c2=0;c2<17;c2++)
if(valid_move(lost->at_pos,offset_vector[c2])==0)
{
c3=lost->at_pos+offset_vector[c2];
if(map_blk[c3] == FARM_BLOCK+lost->player)
map_blk[c3]=BAD_LAND;
}
}
c3=lost->at_pos;
if(map_bk2[c3] >= FIRST_TOWN && map_bk2[c3] <= CITY_CENTRE)
map_bk2[c3]+=FIRST_RUIN_TOWN-FIRST_TOWN-1;
if(lost_pos == map_who[c3]-1)
map_who[c3]=0;
}
else
{
set_town(lost,1);
if(check_life(won->player,won->at_pos) > 0)
{
lost->flags=IN_BATTLE;
won->flags=IN_TOWN;
won->battle_population=game_turn;
set_frame(won);
set_town(won,0);
}
else
{
won->flags=(won->flags & IN_TOWN) ? IN_TOWN : ON_MOVE;
}
}
}
else
{
won->flags=(won->flags & IN_TOWN) ? IN_TOWN : ON_MOVE;
if(lost->head_for)
c1=battle_add2[1];
else if(lost_pos == magnet[lost->player].carried-1)
c1=battle_add2[2];
else
c1=battle_add2[0];
}
if(lost_pos == map_who[won->at_pos]-1 || map_who[won->at_pos] == 0)
map_who[won->at_pos]=won_pos+1;
if(won->status)
{
stats[won->player].last_battle=won->at_pos;
stats[won->player].arrived=2;
won->status--;
}
if(lost->status)
{
stats[lost->player].arrived=0;
}
won->direction=0;
won->flags|=IN_EFFECT;
won->frame=VICTORY_SPRITE;
magnet[won->player].mana+=c1;
magnet[lost->player].mana-=c1;
if(magnet[lost->player].mana < mana_values[0])
magnet[lost->player].mana=mana_values[0];
if(lost_pos == view_who-1)
view_who=won_pos+1;
if(lost->population <= 0)
zero_population(lost,lost_pos);
}
void CPopulous::set_battle(SHORT pos1, SHORT pos2)
{
struct p_peeps *peep1;
struct p_peeps *peep2;
if ( (pos1 < 0)
|| (pos1 > 211)
|| (pos2 < 0)
|| (pos2 > 211))
{
ODSN("Invalid");
}
peep1=&peeps[pos1];
peep2=&peeps[pos2];
peep1->flags=IN_BATTLE;
peep2->flags=IN_BATTLE|(peep2->flags & 7);
peep1->battle_population=pos2;
peep2->battle_population=pos1;
set_frame(peep1);
set_frame(peep2);
if(pos2 == view_who-1)
view_who=pos2+1;
if(pos2 == map_who[peep2->at_pos-peep2->direction]-1)
map_who[peep2->at_pos-peep2->direction]=0;
if(pos2 == map_who[peep2->at_pos]-1)
map_who[peep2->at_pos]=0;
if(peep2->flags & IN_TOWN)
map_who[peep2->at_pos]=pos1+1;
else
{
peep2->at_pos=peep1->at_pos;
map_who[peep1->at_pos]=pos1+1;
}
}
void CPopulous::join_battle(SHORT pos1, SHORT pos2)
{
struct p_peeps *peep1;
struct p_peeps *peep2;
if ( (pos1 < 0)
|| (pos1 > 211)
|| (pos2 < 0)
|| (pos2 > 211))
{
ODSN("Invalid");
}
peep1=&peeps[pos1];
peep2=&peeps[pos2];
if(peep1->player != peep2->player)
{
pos2=peep2->battle_population;
peep2=&peeps[pos2];
}
if((LONG)peep1->population + (LONG)peep2->population > 32000L)
peep2->population=32000;
else
peep2->population+=peep1->population;
if(pos1 == magnet[peep1->player].carried-1)
magnet[peep1->player].carried=pos2+1;
if(pos1 == view_who-1)
view_who=pos2+1;
if(pos2 > pos1)
magnet[peep1->player].population-=peep1->population;
if(peep1->head_for)
peep2->head_for=peep1->head_for;
if(peep1->weapons > peep2->weapons)
peep2->weapons=peep1->weapons;
peep1->population=0;
}