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Allow soundfonts to replace existing #7480
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Just open any project instrument it can be a SF2player |
Thank you for your response. |
You can D&D. Just grab the SF in sidebar. |
Thank you for your response, please read my post again. |
So you want to drag SF into a focused SFPlayer during replay, so you can hear how that SF sounds in your project. No we cant do that. |
Great suggestion. We'll see when someone will take it up, but I'm all for it. Either on the track header or on the instrument window, both works! |
To fully clarify the situation: LMMS instruments can be replaced by dragging presets onto their instrument window. This applies to SF2Player presets as well. However, when dragging SF2 files from the sidebar, they aren't considered presets, just SF2 files. The change being requested here is to make it so SF2 files can be dragged onto SF2Player instrument windows exactly like SF2Player presets already can be. |
Hey guys thank you for the repsonses and for agreeing with the suggestion. |
Enhancement Summary
Allow drag & drop soundfonts into existing instance of SF2 Players GUI window to replace
current soundfont with a different one.
(Really just looking for upgrades that make testing many soundfonts out more efficient, I will be making posts that revolve around this desire)
(Using Linux based AppImage version of LMMS)
Was wondering if anyone would be interested in making the following update.
Implementation Details / Mockup
DESIRED BEHAVIOR
When you already have an instance of the SF2 Player inserted in your project, that already has a soundfont loaded in it.
Allow the ability to be able to open open the SF2 Player GUI window and be able to drag and drop a different soundfont anywhere in the SF2 Players GUI window and have this new soundfont replace the existing one.
Would like this to be able to be drag & dropped anywhere in the GUI window, would NOT be desired to have to D&D soundfont into a tiny little path field or something like that.
AFP EXAMPLE
To give an example this would give similar functionality to what the AFP offers with samples.
You can open AFP GUI window and D&D audio files anywhere in the GUI and it replaces the existing audio file with a new one.
BENEFITS
The idea is to make it easier to be able to test out many different soundfonts as efficiently as possible. There are tons of soundfonts available would be nice to have some built in ways of testing them out more effectively.
I made another post regarding the SF2 Player that also has an idea linked to this one if anyone is interested. Can be found here if anyone is interested #7481
Thank You
Please search the issue tracker for existing feature requests before submitting your own.
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