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Feature Request: Pause Animation #181
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im assuming u mean to pause the gif?, in that case you can also make a script to show a still frame extracted from the said gif instead |
This is actually something I wanted to implement automatically, but the problem is there didn't seem to be an easy way to figure out whether the wallpaper is currently visible. Also, if only a tiny little bit of it was visible, it would animate the whole thing, so it would only help if you were playing games in full screen. As for a specific "pause" command, it seems possible, but I imagine it would be pretty annoying, since it might cause some race conditions. Nevertheless, it seems useful, so I'll see what we can do. |
Hello, would it be enough to just stop when the wallpaper isn't visible? So, for example, when you are playing a game in fullscreen. |
Sorry for the silence, I think I messed up my github notifications. Yes it would be perfect for it to pause while playing a game in fullscreen. Alternatively, some kind of cli dispatch thing where I can bind a command to a key and trigger it when required. |
I've noticed on hyprland 0.42.0,
will pause the gif and reduce swww cpu usage to 0. You can make a keybind to do this and make another that runs:
to instantly resume the gif. Not clean or neat but probably easier than writing a bash script to set a still frame. |
Sorry if this is wrong, it's my first issue. I have to run 'swww kill' if I want to game or I get microstuttering in-game. It would be cool to be able to pause swww somehow.
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