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I've created many GameObjects, and each one needs to stop its own Tween in OnDisable() when it's set to SetActive(false).
When exiting the run mode, calling Tween.StopAll in the OnDisable callback may occasionally trigger warnNoInstance.
Maybe the PrimeTweenManager destroyed before my GameObjects?
The text was updated successfully, but these errors were encountered:
PrimeTween version: 1.1.1
I've created many GameObjects, and each one needs to stop its own
Tween
in OnDisable() when it's set to SetActive(false).When exiting the run mode, calling
Tween.StopAll
in theOnDisable
callback may occasionally triggerwarnNoInstance
.Maybe the
PrimeTweenManager
destroyed before my GameObjects?The text was updated successfully, but these errors were encountered: