{ "name": "com.kylewbanks.scenerefattribute", "displayName": "Scene Reference Attribute", "description": "Unity C# attribute for serializing component and interface references within the scene or prefab during OnValidate, rather than using GetComponent* functions in Awake/Start/OnEnable at runtime.", "version": "0.12.1", "author": { "name": "Kyle Banks", "url": "https://github.com/KyleBanks/scene-ref-attribute" }, "license": "MIT", "licensesUrl": "https://github.com/KyleBanks/scene-ref-attribute/blob/main/LICENSE", "documentationUrl": "https://github.com/KyleBanks/scene-ref-attribute/blob/main/README.md" }