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2 playable Factions? #908
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Suggestion/Feature request
Is your feature request related to a problem? Please describe:
I'm currently setting up the Mission for the leftovers from our ex Semi Serious Milsim Group. We did a vote about which Faction we want to play as and it came back 50/50. So I wanted to know if it is possible to have two playerfactions.
Describe the solution you'd like:
Something similar to a PvPvE mission. Have the main "Blufor" Faction retain a similar size to the current mission and give the ability to to have a small force of "Indepentent" Forces playable (4-8 Slots). They work together in capturing objectives etc. and the Indepentent has a higher yaild in Intel or gets more Civ Rep. They both share FOBs but maybe the Indepentent force can build small outpost that can only buy small Vics like Cars.
Additional context:
If this is deemed to much I would like to know how to stop the mission from switching the Side if I spawn as Indepentet, because when I spawn it switches me back to Blufor.
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