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matcher.js
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matcher.js
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/*
@title: matcher
@author: Brian
ijkl to move the selector
wasd to move the selected block
match lefts and rights
*/
const player = "p";
const left = "l";
const right = "r";
setLegend(
[ player, bitmap`
0000000000000000
0..............0
0..............0
0..............0
0..............0
0..............0
0..............0
0..............0
0..............0
0..............0
0..............0
0..............0
0..............0
0..............0
0..............0
0000000000000000`],
[left, bitmap`
5555555555555555
5555555555555555
5555555555555555
5555555555555555
5555555555555555
5555555555666666
5555555555666666
5555555555666666
5555555555666666
5555555555666666
5555555555666666
5555555555555555
5555555555555555
5555555555555555
5555555555555555
5555555555555555`],
[right, bitmap`
5555555555555555
5555555555555555
5555555555555555
5555555555555555
5555555555555555
6666665555555555
6666665555555555
6666665555555555
6666665555555555
6666665555555555
6666665555555555
5555555555555555
5555555555555555
5555555555555555
5555555555555555
5555555555555555`],
)
setSolids([left, right]);
let level = 0;
const levels = [
map`
l.r
rl.
l.r`,
map`
ll.
rrl
rrl`,
map`
lll
rrr
.rl`,
map`
rll
rrl
.rl`,
]
const setLevel = (n) => {
setMap(levels[n]);
addSprite(0,0,player);
ptile = getFirst(player);
}
const nextLevel = () => {
if(levels[level+1]) level++;
setLevel(level);
}
const selectedTile = () => {
for(const t of getTile(ptile.x, ptile.y)){
if(t.type!=player) return t;
}
return undefined;
}
const moveTile = (dx,dy) => {
let t = selectedTile();
if(t){
t.x+=dx;
t.y+=dy;
ptile.x=t.x;
ptile.y=t.y;
}
}
onInput("d", _ => {moveTile(1,0);})
onInput("a", _ => {moveTile(-1,0);})
onInput("w", _ => {moveTile(0,-1);})
onInput("s", _ => {moveTile(0,1);})
onInput("i", _ => {ptile.y -= 1;})
onInput("k", _ => {ptile.y += 1;})
onInput("j", _ => {ptile.x -= 1;})
onInput("l", _ => {ptile.x += 1;})
afterInput(_ => {
for(let y=0;y<3;y++){
for(let x=0;x<2;x++){
let tile0 = getTile(x,y)[0];
let type0 = (tile0)?tile0.type:undefined;
let tile1 = getTile(x+1,y)[0];
let type1 = (tile1)?tile1.type:undefined;
if((type0==left)&&(type1==right)){
clearTile(x,y);
clearTile(x+1,y);
}
}
}
if(getFirst(player)==undefined){
addSprite(ptile.x,ptile.y,player);
ptile = getFirst(player);
}
if(getFirst(left)==undefined) nextLevel();
})
setLevel(0)