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It's meant to overcome the Nyquist rate of something that might oscillate twice as fast; this assumes that the fundamental solution and the density have the same wavenumber. It's only been tested on simple geometries so far, not with curves. Multiply by 3? 😄
This is part of what makes it "fast," though this may be obsolete with GPU evaluation. An alternative is running each evaluation point through the constructor and standard chop.
Just multiplying the length of the function in
logkernel
by 2 is a horrible hackThe text was updated successfully, but these errors were encountered: