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xpbd collider gen 😄 #341
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note about heightfeilds, I was able to get the collider I was looking for using wrt setup/usage the physics could definitely use tuning for the example to be something besides little sprites flying everywhere because their universe's gravity's is confused 😆 but that's not really a blocker for my progress either |
@Jondolf thanks for the quick heightfield update! no more questions about how to use! |
I went ahead and pulled the trigger on the rename / new crate but made an issue in case anyone's interested in helping tune the xpbd colliders example @Jondolf feel free to close this issue if you'd like to |
hello! this looks like fantastic crate, thanks for all your work on it!
I'm the maintainer of the crate bevy_rapier_collider_gen and I'm starting in on a bit of work to make it an also xpbd collider crate, but my own experience with xpbd is really limited in comparison to rapier and I could use some pointers ❤️ ❤️
I have a draft PR up where I'm tackling things incrementally, the current state is not much more sophisticated than a search and replace
bevy_rapier2d
withbevy_xpbd_2d
and then fixing what the compiler's had to say. But that's gotten me pretty far!https://github.com/shnewto/bevy_rapier_collider_gen/pull/11
things I could use advice/help on specifically:
.add_plugins(RapierPhysicsPlugin::<NoUserData>::pixels_per_meter(1.0))
thanks for any guidance you've got to offer!
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