Skip to content

Simple, cross-platform audio visualization library, with built-in file playback and capture. Built with miniaudio and pffft.

License

Notifications You must be signed in to change notification settings

HunterWhyte/jumaudio

Repository files navigation

jumaudio

Core dependencies (submoduled in repo):

Dependencies to build example:

Summary

C library that provides a basic interface to play audio files or capture audio from a recording device and feed it in realtime through an FFT with some filtering for audio visualization. Playback of all audio file formats supported by miniaudio is supported (mp3, flac, WAV, etc.).

Usage

See simple_example.c for an example implementation. The provided example uses SDL2 to create the window and opengl context and draws some lines based on the visualizer output.

To initialize the library jum_initAudio is called, this allocates and sets up a new jum_AudioSetup struct, and gets the available playback and capture devices.

Once the audio setup is initialized, playback or capture can be started using jum_startPlayback or jum_startCapture.

To set up the FFT and visualization filtering, jum_initFFT must be called, this allocates and sets up a new jum_FFTSetup struct, using the provided user configuration.

Now that audio is playing/being captured into a buffer, and everything needed for the FFT is set up, the jum_FFTSetup and jum_AudioSetup can be passed to jum_analyze. jum_analyze also takes a value in milliseconds of time passed since the jum_analyze was last called, so that it can increment the fft pointer to the audio buffer the correct amount. jum_analyze stores the result is an array of floats between 0-1 in jum_AudioSetup.result.

Filtering Details

The steps that the raw FFT output goes through in order to achieve the final result is more interesting than I expected, and its fun to watch the visual progression of the output. I found it difficult to find many resources on the topic, and I'm relatively happy with the result I ended up with, so I thought this might be interesting to others. Disclaimer: I don't know much DSP, some of the following information and implementation described may be inaccurate, inefficient, and overall not the best way of doing things. Most of the extra filtering is just based on how I wanted the visualizer output to look. If you have a DSP background, or have worked on a similar project, you may not find the following information very useful.


The raw FFT output

A fast fourier transform (FFT), is an algorithm to compute the discrete fourier transform of a set of samples, and convert the signal from the time domain into a representation in the frequency domain. The FFT is the basis for most* music visualization software. Like in the VLC media player as seen here:

vlc_music_vis.mp4

When we compute the DFT for a set of samples we get values back that represent the frequency components at equally distributed intervals from 0Hz to the sample rate of our audio file. To start, we will display the raw FFT output, taking a subset of the audio samples being fed into our audio device as input. The input is the discrete floating point samples that you may be familiar with if you have ever looked at the "waveform" of an audio track like this:

For demonstration purposes we will be using an mp3 file of an exponential sine wave frequency sweep. The raw FFT output looks like this: (each bar is one bin output by the FFT)

raw_fft.mp4
raw_fft_music.mp4

not great... luckily there's a lot we can do to get it looking better!


Windowing

One of the most obvious things wrong with the previous example is the stuttering and jagged shape of the frequency peaks. By taking just a limited number of samples out of the audio buffer each frame, we are "windowing" the signal which produces spectral leakage. To mitigate the effects we can use something other than the "rectangular window"

that we are currently using by just cutting out a chunk of the audio stream. One option is a Hamming window.

If we multiply our chunk of the audio buffer by the windowing function before feeding it in to the FFT, our output now looks like this:

windowed.mp4

Much better! Notice how the stuttering is gone and the main frequency peak is smoother and more uniform.


Averaging into bins

The next thing that one might notice about our output is that while the test audio sounds like the frequency is increasing at a constant rate, the frequency peak on screen is moving slowly from left to right at the beginning and then speeds up. This is because we are displaying a linear distribution of the frequencies bins, when our perception of pitches is closer to a log scale.

You can see in the previous video, there are barely any bins for most of the lower pitches we can hear, and a lot of bins for higher frequencies that aren't very differentiable to us.

It makes sense for our audio visualization to have more bins for the lower frequencies and less for higher frequencies. In order to make this configurable to whatever we think looks good, jumaudio takes a 2D array of points for each frequency, and creates a look up table on init for the frequency of each bin in the output. Using this lookup table we take the raw output from the FFT and average it into more favorably distributed bins.

For this example we are using a roughly logarithmic scale from 35Hz to 20kHz, as seen in simple_example.c. We remap the linearly distributed output of samples from the FFT onto whatever distribution we want, in order to better see what is really going on in the music/audio. The output with the frequency remapping looks like this:

frequency_mapped.mp4

As you can see, the frequency distribution now matches our exponential sine sweep much better. This will make a huge difference once we start playing music through our visualizer, we will be able to see individual pitches being played much clearer.


Weighting

The next thing to tackle is that our perceived loudness is not the same as the absolute sound intensity of a signal, if we play a short piece of music through our visualizer, you should see what I mean.

without_weighting.mp4

To me, the low bass frequencies seem disproportionally high on the output for how loud they sound in the song. This part is probably subject to personal taste, but jumaudio provides a means of scaling frequencies with different values, for simple_example.c I used some values based roughly on A-weighting and tweaked until I was happy with them. Another important step done here is taking the log of the raw FFT output, since our perception of loudness (dB) is also logarithmic. The output now looks like this:

with_weighting.mp4

Exponential moving average

When playing the music in the previous video, you may have noticed how noisy the output is. To me this doesn't look great, and I would prefer a smoother effect. To accomplish this we average out the value of the sample over time with an exponential moving average . One little trick we use for this is using a different alpha value for when the level is increasing vs. when it is decreasing, this enables us to have a quick attack but slow decay. The result looks pretty nice:

averaged.mp4

Averaging across bins

The last thing to clean up is how jagged and sparse some of the bars are. Since the output of the FFT is evenly distributed across all frequencies, now that we have remapped it to be roughly logarithmic, there aren't very many samples for the lower frequencies and there are single output points being shared across multiple bins, this gives us the blocky inconsistent look. The higher frequencies have multiple samples per bin and can be noisy with large 1px spires. To mitigate this we are going to take the average across multiple bins to attempt to smooth everything out. This way the lower frequencies will look less blocky, and the higher frequencies will have less out of place huge spires, hopefully you will be able to pick out the individual musical pitches out of our example audio now:

smoothed.mp4

Final demo

final_chimes.mp4
final_music.mp4

TODO: add some shots with more interesting visualization :)


My first introduction to some of these techniques came from this very helpful post using the Processing library minim.

Known Issues

Audio files with very high sample rates (>48KHz), may have artifacting on the lower end of the spectrum. This is due to using a fixed number of samples for the FFT operation, independent of the sample rate of the audio file. The FFT produces an even distribution of samples across all frequencies, so if the maximum frequency is higher then there will be more space in between the center frequencies of the FFT output, causing lower resolution in the low end of the spectrum. This is mitigated by averaging across more bins at lower frequencies but may still be noticeable.

About

Simple, cross-platform audio visualization library, with built-in file playback and capture. Built with miniaudio and pffft.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published