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Introduce modifiers affecting the whole Tilegrid/Screen or a group of Tiles #271

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coldwarrl opened this issue Feb 2, 2020 · 1 comment
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@coldwarrl
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coldwarrl commented Feb 2, 2020

Introduce modifiers affecting the whole Tilegrid/Screen or a group of Tiles

It shall be possible to apply effects like fade in, explosions (or in general 'particle effects') not only to a tile but also to a group of tiles and the whole tile grid (e.g. fade in of the whole game screen)

Suggested way of implementing

There is the concept of TileTransformModifier, which might be extended so that
we might introduce TileGraphicsModifier which also gets the Position not just the Tile
and GameAreaModifier which gets a Position3D and a Tile

@coldwarrl coldwarrl added the feature New functionality for the program label Feb 2, 2020
@coldwarrl coldwarrl added this to Backlog in Zircon via automation Feb 2, 2020
@coldwarrl coldwarrl changed the title Introduce modifiers affecting the whole Tilegrid/Screen and a group of Tiles Introduce modifiers affecting the whole Tilegrid/Screen or a group of Tiles Feb 2, 2020
Zircon automation moved this from Backlog to Done Dec 7, 2020
@adam-arold adam-arold added the duplicate Please link to the duplicated issue within the description label Dec 7, 2020
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This was implemented in #350 .

@adam-arold adam-arold removed this from Done in Zircon Dec 7, 2020
@adam-arold adam-arold removed the feature New functionality for the program label Dec 7, 2020
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