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Omage

omage is a Rust library for image processing. It provides functionality for handling images, drawing basic shapes, and configuring image properties.

Features

  • Image configuration with background and foreground colors.
  • Drawing circles and rectangles on the image.
  • Saving the resulting image to a file.

Getting Started

To use omage in your Rust project, add the following to your Cargo.toml file:

[dependencies]
omage = "0.2.5"

Then, include it in your Rust code:

use omage::colors::*;
use omage::{Components, Config, Image};

const HEIGHT: u32 = 1080;
const WIDTH: u32 = 1920;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let config = Config::new(WIDTH, HEIGHT, WHITE, Some(BLACK), "output.png");

    let mut image = Image::new();

    let circle1 = Components::Circle(config.width / 2, config.height / 2, 300, RED);
    let circle2 = Components::Circle(config.width / 2, config.height / 2, 305, BLACK);

    image
        .config(config)
        .init()?
        .add_components(vec![circle1, circle2])
        .draw()?;
    Ok(())
}

Output:

output

Examples

Drawing Circle

use omage::colors::*;
use omage::{Components, Config, Image};

const HEIGHT: u32 = 1080;
const WIDTH: u32 = 1920;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let config = Config::new(WIDTH, HEIGHT, WHITE, Some(BLACK), "output.png");

    let mut image = Image::new();

    let circle = Components::Circle(config.width / 2, config.height / 2, 300, RED);

    image
        .config(config)
        .init()?
        .add_component(circle)
        .draw()?;
    Ok(())
}

Output:

output

Blending Colors

use omage::colors::*;
use omage::{Components, Config, Image, Rgba};

const HEIGHT: u32 = 1080;
const WIDTH: u32 = 1920;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let config = Config::new(WIDTH, HEIGHT, WHITE, Some(BLACK), "output.png");

    let mut image = Image::new();

    let circle1 = Components::Circle(config.width / 2, config.height / 2, 350, RED);
    let circle2 = Components::Circle(
        config.width / 2,
        config.height / 2,
        300,
        Rgba([255, 0, 255, 120]),
    );
    let rectangle = Components::Rectangle(
        100,
        100,
        config.width / 2 - 50,
        config.height / 2 - 50,
        Rgba([120, 0, 255, 19]),
    );

    image
        .config(config)
        .init()?
        .add_components(vec![circle1, circle2, rectangle])
        .draw()?;
    Ok(())
}

Output:

output

License

This project is licensed under the MIT License - see the LICENSE file for details.

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