Avatar Carryables #974
dpogue
started this conversation in
Ideas & Proposals
Replies: 1 comment 1 reply
-
I'm pretty well in agreement on these points, except I think we should add a new STATEDESC for inventory items and have an array in the avatar STATEDESC. Updating the SDL is hard, yo (especially a core one such as this...) Instead of adding bones, maybe we could store an offset point per item? |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Pulling the comments from #972 into a discussion so they don't get lost. I'm keeping this simple and nowhere near the scope of a full cross-Age inventory system.
@Hoikas says:
This seems (at face value) like the SDL side could be as easy as adding 2
PLKEY
variables here.A few thoughts:
Bone_LHand
works well as an attach point for the hand (and the KI Insert anim can be used), but I don't think there's any existing attach point for the left hip so we would need to add a new bone to the avatars.Beta Was this translation helpful? Give feedback.
All reactions