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Dataset Crafting w/ RAG/Wikipedia ground truth and Efficient Fine-Tuning Using MLX and Unsloth. Includes configurable dataset annotation editor Gradio UI.
Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript
A 👩💻 developer-friendly entity management system for 🕹 games and similarly demanding applications, based on 🛠 ECS architecture.
A modular graph based DataSet implementation for Pytorch
A sandbox framework to fast-prototype tile-based games in HTML5 and JavaScript
Awesome list of resources for Game Engine Development.
Official Implementation of paper "Disentangled Clothed Avatar Generation from Text Descriptions"
InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models
CraftsMan: High-fidelity Mesh Generation with 3D Native Diffusion and Interactive Geometry Refiner
Single Image to 3D using Cross-Domain Diffusion for 3D Generation
[ICLR 2024 Spotlight] SyncDreamer: Generating Multiview-consistent Images from a Single-view Image
An open-source impl. of Large Reconstruction Models
From anything to mesh like human artists. Official impl. of "MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers"
https://liuar0512.github.io/part123_official_page/
Multi functional app to find duplicates, empty folders, similar images etc.
Mono open source ECMA CLI, C# and .NET implementation.
Boa is an embeddable and experimental Javascript engine written in Rust. Currently, it has support for some of the language.
An API standard for single-agent reinforcement learning environments, with popular reference environments and related utilities (formerly Gym)
Build applications that make decisions (chatbots, agents, simulations, etc...). Monitor, trace, persist, and execute on your own infrastructure.
Generative models for conditional audio generation
Simple and efficient pytorch-native transformer text generation in <1000 LOC of python.
next level Autogen with teams, tools and training to reach the goal.