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Since this is likely a common check to mesh well with other mods, we might want to add a new ModLoaderMod method to do it in one go.
only using is_mod_loaded would have been the old way to check this, but this does not work anymore since we are loading all mods to access the manifest data
The text was updated successfully, but these errors were encountered:
Currently something like this needs to be used to check if a mod is in use.
Since this is likely a common check to mesh well with other mods, we might want to add a new ModLoaderMod method to do it in one go.
only using
is_mod_loaded
would have been the old way to check this, but this does not work anymore since we are loading all mods to access the manifest dataThe text was updated successfully, but these errors were encountered: