From 4a56f5de6cb749264860bc27e23955c9838239b3 Mon Sep 17 00:00:00 2001 From: Giana Date: Thu, 16 Feb 2023 21:20:14 -0600 Subject: [PATCH] Implement blip setup --- client/main.lua | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/client/main.lua b/client/main.lua index 504a84d..bb57d59 100644 --- a/client/main.lua +++ b/client/main.lua @@ -1,5 +1,22 @@ -- Threads -- +-- Blip setup +Citizen.CreateThread(function() + for k, v in pairs(Config.SellLocations) do + if v.active and v.blip.enabled then + local locationBlip = AddBlipForCoord(v.coords.x, v.coords.y, v.coords.z) + SetBlipColour(locationBlip, v.blip.color) + SetBlipSprite(locationBlip, v.blip.sprite) + SetBlipScale(locationBlip, v.blip.scale) + SetBlipDisplay(locationBlip, v.blip.display) + SetBlipAsShortRange(locationBlip, v.blip.shortRange) + BeginTextCommandSetBlipName('STRING') + AddTextComponentSubstringPlayerName(v.blip.label) + EndTextCommandSetBlipName(locationBlip) + end + end +end) + -- Walk up & drive up Citizen.CreateThread(function() while true do