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Regarding engine forks and whatnot #44
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Custom Psych Engine too!! (this is a joke, it doesn't have any progress cuz i've stopped working on it months ago) |
more or less i think. if someone looks at the changes, and they dont think they are super incredible awesome or interesting , can be rejected |
Most of the stuff they add (specifically psych forks) are already replicated in lua by the base Psych community too. |
damn, didn't know that. the only fork i know of (os engine) changes some menu stuff and adds new options (that i personally think are too much) |
I checked the os engine readme and yeah all of the OS Engine features (other than the menus) can be recreated in base Psych 0.6.3, including shaders lol |
There's a lot of psych ports just using lua scripts (lmao) |
Most of them aren't theirs either too |
I feel like a section related to this should be added to the Code of Conduct file |
https://github.com/sindresorhus/awesome/blob/main/awesome.md |
Only a suggestion, but fair enough, should've probably read the manifesto and stuff lol |
Should this issue be closed? I don't really know where to take this discussion from here, this was just for raising awareness, not gonna lie. It can be a pinned issue if possible. |
i think that the pinned issue should be the first one made (the Add Descriptions To Links? one) |
oh well lol |
Closing this as #51 resolves this issue. |
Alright, I believe we should be a little harsh when it comes to engine forks.
Any engine forks that include not that many QoL changes, have miscellaneous changes (like a new HUD) that can be made with a script within 5 to 10 minutes, should be automatically rejected.
There are, obviously, exception, for example: the Raltyro Psych Fork, Pluma's Psych Fork and others that I can't think of at the top of my head.
(feel free to pin this btw)
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