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[QUESTION] A separate section for haxelibs? #33
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As much as it'd be nice i think it'd make the resource significantly bigger and a lot of the time other libs tend to be more integrated onto engines rather than something you can easily put and mess with on a mod |
this is an INTERESTING idea I think, for start, might be at LEAST good to toss a link to haxelib stuff in general! There definitely are nice haxelibs that can help get a mod off the ground with features. Might be more suitable for someone else to make a dedicated GUIDE on "essential haxelibs!" though. We will see heheh |
Fair point |
I see |
I'll reiterate this again, just for the sake of more context and understanding: What if a section of the resources README was dedicated to haxelibs as a way for modders and maybe even you guys, the Funkin' Crew, to know what to put within your engine, if something has a better alternative, etc etc. For example:
or:
We don't have to mention a shit ton of haxelibs, maybe essential ones like Cam said or some that make a very grueling task pretty straightforward. Let me know whatcha think :D |
maybe worth like... an essential list of haxelibs (other than ones that come with flixel). |
Maybe like that flixel screenshoot tool! |
Closing this due to a lack of activity. LOL, forgot I had this open since January! |
I mean, think about it, wouldn't sharing libraries help? I don't know really how to explain it well.
My best example is like, hxCodec, the video library made by polyproxy, that allows you to play videos and shit
Think I'd be a really useful resource as well :D
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