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ArkScript Latest version

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Nota bene: the project is referred as "Ark" and as "ArkScript". The official public name is "ArkScript" since "Ark" is already being used by another language

Key features

ArkScript is

  • small: the compiler and the virtual machines fit under 8000 lines, but also small in terms of keywords (it has only 10)!
  • a scripting language: it's very easy to embed it in your application. The builtin construction is quite easy to understand, so adding your own functions to the virtual machine is effortless
  • portable: it produces a bytecode which is run by its virtual machine, the same way Java does it (with a smaller memory footprint)
  • a functional language: every parameter is passed by value, everything is immutable unless you use mut to specify your need of mutability
  • powerful: it can handle object-oriented programming in a very elegant way with its closures and explicit captures (see examples/closures.ark)
  • promoting functionalities before performances: expressiveness often brings more productivity, even though performances aren't left behind
  • easy to compile: it takes less than 200ms to compile and check a complex code with a lot of branches and sub-branches of 200 lines.
  • a Lisp-like, but with fewer parentheses: [...] is expanded to (list ...) and {} to (begin ...). More shorthands will come in the future.
  • extensible: it is very easy to create a C++ module to use it in the language, adding functionalities

Also it has:

  • macros: if/else, values, and functions
  • a REPL with autocompletion and coloration
  • a growing standard library, composed of ArkScript code (under lib/std/) and C++ (under lib/ext/)
  • a lot of unit tests (but never enough), which are ran before every release to ensure everything work as intended
  • docker images to try the language without compiling it:
    • stable, images built after each release
    • nightly, image built after each commit

Examples

Fibonacci suite

(let fibo (fun (n)
    (if (< n 2)
        n
        (+ (fibo (- n 1)) (fibo (- n 2))))))

(print (fibo 28))  # display 317811

More or less game

(import "random.arkm")
(import "Math.ark")

(let number (mod (abs (random)) 10000))

(mut value 0)
(mut tries 0)
(mut continue true)

(while continue {
    (set value (toNumber (input "Input a numeric value: ")))

    (if (< value number)
        # then
        (print "More!")
        # else
        (if (= value number)
            # then
            {
                (print "Bingo!")
                (set continue false)
            }
            # else
            (print "Less!")))

    (set tries (+ 1 tries))
})

(print "You won in " tries " tries")

More examples are available under the folder examples/.

Installation

Through the latest release

Linux only

Important: this method will add the folder where ArkScript will be downloaded to your PATH. The executable being named ark you can have conflicts with another existing program named ark as well, a KDE archiving tool.

Save the following code as install_arkscript.sh and run bash install_arkscript.sh.

#!/usr/bin/env bash
set -euo pipefail
mkdir -p "${HOME}/.ark"
cd "${HOME}/.ark"
install_dir=`pwd`

current=`curl -s https://github.com/ArkScript-lang/Ark/releases/latest | egrep -o "tag/(?[^\"]+)" | cut -c 5- -`
url="https://github.com/ArkScript-lang/Ark/releases/download/$current/linux64.zip"
wget --quiet $url

if [ -f linux64.zip ]; then
    unzip -o linux64.zip
    rm linux64.zip
fi

# export arkscript path to your PATH variable to call it from everywhere
# export also ARKSCRIPT_PATH for arkscript to find its standard library
shellrc=""
path_update="export PATH=\"\$PATH:${install_dir}\""
SHELL=$(echo $SHELL | rev | cut -d'/' -f 1 | rev)
case $SHELL in
   "fish")
      shellrc="$HOME/.config/fish/config.fish"
      path_update="set PATH $install_dir \$PATH"
      ;;
   "zsh")
      shellrc="$HOME/.zshrc"
      ;;
   "bash")
      shellrc="$HOME/.bashrc"
      ;;
   *)
      echo "Unsupported shell: $SHELL. Please open an issue at <https://github.com/ArkScript-lang/Ark/issues/new> to request it."
      exit 1
      ;;
 esac

cat >> ${shellrc}<< EOF
$path_update
export ARKSCRIPT_PATH="${install_dir}"
EOF
echo "Don't forget to reload your shell configuration (\`source ${shellrc}\`) to refresh your path."

Through docker

$ docker pull arkscript/stable:latest

Contributing

  • First, fork the repository
  • Then, clone your fork: git clone [email protected]:username/Ark.git
  • Create a branch for your feature: git checkout -b feat-my-awesome-idea
  • When you're done, push it to your fork and submit a pull request!

Don't know what to work on? No worries, we have a list of things to do 😉

Related projects

We have other projects tightly related to ArkScript, which aren't necessarily C++ oriented:

Our beloved contributors

Who worked on

Contributing to the ArkScript standard library

See Coding guidelines if you want to write ArkScript for the library (see folder lib/std/).

For performance reasons, some functions might be written in C++, in include/Ark/Builtins/Builtins.hpp and src/Builtins/.

Code structure

ArkScript code structure

Building

Dependencies

  • C++17
  • CMake >= 3.12
  • Visual Studio >= 11 (on Windows)
  • On macOS versions prior to 10.15, libc++ lacks filesystem in the standard library.
    • Install a newer compiler using Homebrew: brew install gcc && brew link gcc
    • Pass compiler path to cmake in the build step: -DCMAKE_CXX_COMPILER=/usr/local/bin/g++-9

All the external libraries we use are already included in thirdparties.

Through CMake

Different CMake switches are available to customize the build:

  • -DARK_BUILD_EXE to generate an executable, defaults to Off, building a shared library only
  • -DARK_ENABLE_SYSTEM to enable sys:exec (execute shell commands without restrictions), defaults to On
  • -DARK_PROFILER to enable the coz profiler, defaults to Off
  • -DARK_PROFILER_COUNT to count every creation/copy/move of the internal value type, defaults to Off
  • -DARK_SCOPE_DICHOTOMY to activate the dichotomic mode of the scope, defaults to Off
# first, clone it
~$ git clone --depth=50 --branch=dev https://github.com/ArkScript-lang/Ark.git
~/Ark$ cd Ark
~/Ark$ git submodule update --init --recursive
# building Ark
~/Ark$ cmake . -Bbuild -DCMAKE_BUILD_TYPE=Release -DARK_BUILD_EXE=On
~/Ark$ cmake --build build --config Release
# installing Ark (might need administrative privileges)
~/Ark$ cmake --install build --config Release
# running
~/Ark$ ark --help
DESCRIPTION
        ArkScript programming language

SYNOPSIS
        ark -h 
        ark -v 
        ark --dev-info 
        ark -e <expression> 
        ark -c <file> [-d] 
        ark -bcr <file> [-(a|st|vt|cs)] [-p <page>] [-s <start> <end>] 
        ark <file> [-d] [-L <lib_dir>] [-f(fac|no-fac)] [-f(ruv|no-ruv)] 

OPTIONS
        -h, --help                  Display this message
        -v, --version               Display ArkScript version and exit
        --dev-info                  Display development information and exit
        -e, --eval                  Evaluate ArkScript expression
        -c, --compile               Compile the given program to bytecode, but do not run
        -d, --debug...              Increase debug level (default: 0)
        -bcr, --bytecode-reader     Launch the bytecode reader
        -a, --all                   Display all the bytecode segments (default)
        -st, --symbols              Display only the symbols table
        -vt, --values               Display only the values table
        -cs, --code                 Display only the code segments
        -p, --page                  Set the bytecode reader code segment to display      
        -s, --slice                 Select a slice of instructions in the bytecode       
        -L, --lib                   Set the location of the ArkScript standard library   
        -f(fac|no-fac)              Toggle function arity checks (default: ON)
        -f(ruv|no-ruv)              Remove unused variables (default: ON)

LICENSE
        Mozilla Public License 2.0

Performances

See https://github.com/ArkScript-lang/benchmarks

Games

You can find a snake created in ArkScript in the folder examples/games/snake (run it from there, otherwise it won't find the font and the sprites ; you won't need to install the SFML).

ArkSnake

Controls are the arrows (left, right, up and down), the game closes itself when you successfully collect the 3 apples.

The donators

Huge thanks to those people for their donations to support the project:

Credits

This project was inspired by gameprogramingpatterns and ofan lisp.cpp

Copyright and Licence information

Copyright (c) 2019-2021 Alexandre Plateau. All rights reserved.

This ArkScript distribution contains no GNU GPL code, which means it can be used in proprietary projects.

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